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Team Game
06-03-2014, 07:11 PM,
#7
RE: Team Game
(06-03-2014, 03:39 PM)ComradeP Wrote: This could be achieved by making the stacking limit percentage casualty multiplier work both ways, so for when units are above and below the limit. It already seems to work that way for artillery (platoons rarely take more than 1 or 2 losses from artillery units that would cause 5-10 losses to them as ~150 men companies), but an SS A quality PzG company can normally kill ~10 men with a single direct fire action.


This is one of the suggestions we are putting up for the first patch. It would force more close assaults to clean up the final survivors as you suggest and also increase the survivability of small units such as the two Tigers in Franz's excellent adventure. At the moment we are looking at a possible threshold of 25% of the stacking limit. Anything below this negatively impacts the incoming fire. We want to be careful that we don't bring in any unexpected side effects, but this is an example of the things we're considering.

David
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Messages In This Thread
Team Game - by Jeff Conner - 06-01-2014, 12:03 PM
RE: Team Game - by ComradeP - 06-02-2014, 04:37 AM
RE: Team Game - by Jeff Conner - 06-02-2014, 06:07 AM
RE: Team Game - by ComradeP - 06-02-2014, 03:46 PM
RE: Team Game - by Strela - 06-03-2014, 01:19 PM
RE: Team Game - by ComradeP - 06-03-2014, 03:39 PM
RE: Team Game - by Strela - 06-03-2014, 07:11 PM
RE: Team Game - by Landser34 - 06-04-2014, 02:36 AM
RE: Team Game - by Jeff Conner - 06-04-2014, 09:26 AM
RE: Team Game - by Xaver - 06-04-2014, 09:01 PM

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