It is a nice thought David...
There is new development of course. M/S and John Tiller Software, to name two, are seemingly hoping to find a new market for many old titles in pad computers. This often means a mobile phone OS and a simple user interface. How many of them can be "dumbed down" though, to support the touch UI? And would anyone want to do that, even?
As for the PC based war gaming market, the leading platforms are still there, they still have often small but always dedicated teams, still churning out top, top releases. The teams for most part seem to be folks who do this for the love for the games, and do it part time, with a real job doing something else to earn the living.
For a genre to be able to finance the luxury of full time team of professionals, hex based war gaming is not it. Like it or not, there just isn't enough revenue to be had to cover the costs of modern ICT development teams and processes.
It is not doom and gloom though. M/S, John Tiller Software, HPS Simulations, what have you, they continue to be still able to provide a commercial platform, or home, to numerous game platforms.
Under these commercial umbrellas the game platforms continue to exist, and continue to bring in new titles even. Even as there is not much of business to have. So don't expect any major projects to take place in this genre, anywhere.
But what we have is not too bad either.
My three favourite games:
- JTCS (1998 / 2007)
- The Operational Art Of War (1998 / 2006)
- Rome Total War (2004) (Roma Surrectum II Mod, to be precise)
Our favorite games are still being sold, and we still get to play them, even after all these years
(These are my personal thoughts only, of course)