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ME 67 Volcano Mod question
03-02-2014, 04:12 AM,
#15
RE: ME 67 Volcano Mod question
One could say that the Night Disruption and loss of MPs due to interdiction when in travel mode or when disrupted by enemy fire is a form of variable movement. But having variable movement is a very bad idea in a turn based "hex and counter" game, because the necessary degree of abstraction is absent (whereas it would be, and is, possible in a game such as Steel Beasts). One of the factors that makes these games fun, is how units respond to orders (within limits of course). Instituting variable movement in a game where hexes are 1-1.6 kilometers wide and a turn is multiple hours would turn the game from being fun into being an exercise in frustration (which might of course be realistic, but would also make the game unplayable).
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Messages In This Thread
ME 67 Volcano Mod question - by Many Mariuses - 02-20-2014, 05:09 AM
RE: ME 67 Volcano Mod question - by Mr Grumpy - 02-20-2014, 05:17 AM
RE: ME 67 Volcano Mod question - by Many Mariuses - 02-20-2014, 05:26 AM
RE: ME 67 Volcano Mod question - by Compass Rose - 02-20-2014, 05:44 AM
RE: ME 67 Volcano Mod question - by Jison - 02-20-2014, 06:39 AM
RE: ME 67 Volcano Mod question - by Many Mariuses - 02-20-2014, 07:18 AM
RE: ME 67 Volcano Mod question - by Mr Grumpy - 02-20-2014, 07:20 AM
RE: ME 67 Volcano Mod question - by Volcano Man - 02-20-2014, 07:31 AM
RE: ME 67 Volcano Mod question - by Many Mariuses - 02-20-2014, 08:13 AM
RE: ME 67 Volcano Mod question - by Elxaime - 02-21-2014, 11:59 PM
RE: ME 67 Volcano Mod question - by Many Mariuses - 02-22-2014, 01:13 AM
RE: ME 67 Volcano Mod question - by Dog Soldier - 02-24-2014, 05:01 AM
RE: ME 67 Volcano Mod question - by Ricky B - 02-24-2014, 06:33 AM
RE: ME 67 Volcano Mod question - by JDR Dragoon - 03-02-2014, 04:12 AM

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