Night Movement Disruption Parameter Data Value. This probability is applied each hex the unit moves not by the stated restrictions.( Not in travel mode during at night turn) The disruption probability is modified by the Quality of the unit according to the following modifiers:
· The probability for Quality A units is multiplied by 0.25.
· The probability for Quality B units is multiplied by 0.50.
· The probability for Quality D units is multiplied by 1.50.
· The probability for Quality E units is multiplied by 2.00.
· The probability for Quality F units is multiplied by 4.00.
I like it, there should be a chance the unit gets lost, makes a wrong turn and gets itself jumbled up. I like it even more that it applies towards quality of units, the lesser train units cant read a map.
Ive set a value of 20% in the .pdt. That gives
Quality A units is multiplied by 0.25. 5.0% very few A units
Quality B units is multiplied by 0.50. 10.0%
Quality C units is multiplied by 1.00. 20.0%
Quality D units is multiplied by 1.50. 30.0%
Quality E units is multiplied by 2.00. 40% not in game
Quality F units is multiplied by 4.00. 80% not in game
any thoughts? this percentage is per hex moved while deployed during a night turn