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Vehicle Crews
05-19-2013, 08:29 AM,
#9
RE: Vehicle Crews
(05-18-2013, 11:05 PM)TheBigRedOne Wrote:
(05-18-2013, 05:12 PM)Laza Wrote: I have to say if they were to go to trouble of making any changes to game design regarding AFVs I would prefer some sort of random chance of an immobilised tank crew being able repair their vehicle and getting back into the fight [/u]

Think about the time frame of SB, though. 5 minutes a turn. A 12 turn scenario represents an hour. If a tank threw a tread, it would probably take longer than that to repair it, and if you're in the middle of the kill zone, you sure as hell aren't going to stand around trying to fix your tank while people are shooting at you.

For better or worse, SB is designed as an infantry centric platform

Laza & myself just finished up the 80 turn "Tanks Galour" AotR battle
and it looked like a parking lot with all the broke down tanks Big Laugh
"Ideals are peaceful. History is violent."
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Messages In This Thread
Vehicle Crews - by Paulinski - 05-16-2013, 10:43 AM
RE: Vehicle Crews - by fastphil - 05-17-2013, 10:12 AM
RE: Vehicle Crews - by TheBigRedOne - 05-17-2013, 11:01 PM
RE: Vehicle Crews - by Richie61 - 05-18-2013, 02:38 AM
RE: Vehicle Crews - by TheBigRedOne - 05-18-2013, 04:42 AM
RE: Vehicle Crews - by Richie61 - 05-18-2013, 05:50 AM
RE: Vehicle Crews - by Laza - 05-18-2013, 05:12 PM
RE: Vehicle Crews - by TheBigRedOne - 05-18-2013, 11:05 PM
RE: Vehicle Crews - by Richie61 - 05-19-2013, 08:29 AM
RE: Vehicle Crews - by Laza - 05-19-2013, 11:01 AM
RE: Vehicle Crews - by Compass Rose - 05-19-2013, 08:38 AM
RE: Vehicle Crews - by Nikb - 05-19-2013, 06:00 PM

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