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bulge house rules
07-28-2012, 09:46 AM,
#1
bulge house rules
so big bulge game-house rule suggestions

no US air till 12-23 when the russian high moved in-you get lucky with clear weather, too bad unless its 12-23
no german air ever-you have the planes in the bank, thats where they stay

pdt files
skornzeys boys have their deception damage reduced to 33% instead of 50%-the US was able to blast a ton of bridges...these deception units at 50% really hurt this so move it down to 33.

night disruption at 15%
range modifier at 2, meaning those tigers and panthers hit at have AT value at 2 hexes instead of 1/3

what you all think?
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Messages In This Thread
bulge house rules - by raizer - 07-28-2012, 09:46 AM
RE: bulge house rules - by jonnymacbrown - 07-30-2012, 06:36 AM
RE: bulge house rules - by Sgt Jasper - 07-30-2012, 07:14 AM
RE: bulge house rules - by Volcano Man - 07-30-2012, 01:17 PM
RE: bulge house rules - by Sgt Jasper - 07-31-2012, 08:06 AM
RE: bulge house rules - by raizer - 08-01-2012, 02:36 AM
RE: bulge house rules - by Volcano Man - 08-08-2012, 07:20 AM

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