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Digging in at the MSR hexes etc.
04-12-2012, 06:58 AM, (This post was last modified: 04-12-2012, 07:06 AM by JDR Dragoon.)
#9
RE: Digging in at the MSR hexes etc.
It is as Liebchen says.

Any comments, AARs or suggestions regarding my scenario design can be PM´ed to me.

As for blocking a road, there are only 3 ways it can be done in the game:

-It can be done as part of the general scenario design, by placing an "OBSTACLES" counter in the hex (I don´t think you can do this with an engineer in-game the same way you lay mines, at least not in all titles)

-If the road leads through some kind of built up area (Village, Town, City, Industrial) the hex can be reduced to "RUBBLE"

-Road demolition and obstacles can indirectly be represented by blowing up bridges leading across minor rivers.
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Messages In This Thread
Digging in at the MSR hexes etc. - by burroughs - 04-06-2012, 07:04 PM
RE: Digging in at the MSR hexes etc. - by JDR Dragoon - 04-12-2012, 06:58 AM

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