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Troubled ferrying infantry ...
01-23-2012, 06:24 AM, (This post was last modified: 01-23-2012, 06:30 AM by Mr Grumpy.)
#13
RE: Troubled ferrying infantry ...
(01-23-2012, 04:23 AM)burroughs paid='354771 Wrote:Thank You very much again and as usual: glory to the community. War gaming community, of course.
Last point to note (that may be stating the obvious) is that a disrupted engineer cannot perform any function until it is back in good order.

(01-23-2012, 05:41 AM)jonnymacbrown Wrote: The reason I'm asking is because in rubble clearing an E unit may work for days to no avail. The time spent doesn't seem to have anything to do with any result; the dice roll is the same all the time apparently.
Correct, a "dice" is rolled each turn and so you have as much chance of clearing the rubble on turn 1 as you do on turn 10 or more.
(01-23-2012, 05:41 AM)jonnymacbrown Wrote: Size is supposed to matter in bridge building but I find that when I break the E unit down to companies the bridge seems to be built so much faster. Is that an illusion? jonny:whis:Mex Big Grin
Well because everything is random you cannot know if you have just been lucky with building a bridge or not, it would take a test of maybe fifty bridging attempts by a company vs. a battalion to remove luck/chance and prove this for sure.
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Messages In This Thread
Troubled ferrying infantry ... - by burroughs - 01-22-2012, 07:03 AM
RE: Troubled ferrying infantry ... - by burroughs - 01-22-2012, 07:28 AM
RE: Troubled ferrying infantry ... - by Mr Grumpy - 01-22-2012, 08:10 AM
RE: Troubled ferrying infantry ... - by Ricky B - 01-22-2012, 12:42 PM
RE: Troubled ferrying infantry ... - by Mr Grumpy - 01-22-2012, 08:20 PM
RE: Troubled ferrying infantry ... - by burroughs - 01-23-2012, 03:02 AM
RE: Troubled ferrying infantry ... - by burroughs - 01-23-2012, 04:23 AM
RE: Troubled ferrying infantry ... - by Mr Grumpy - 01-23-2012, 06:24 AM

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