Gents: :smoke:
Well... Terry took me to "school" on "First Clash at Carpiquet"... and kicked my butt! :eek1:
With only 4 turns to complete our game... and a couple hundred points needed by my Allies for a "Draw"... and over 400 points needed for a "Minor Victory"... I don't see any point in continuing the agony? :chin:
No excuses on my part. As Terry correctly observed in an earlier email exchange, I "over reached" early in our game and poorly utilized my smoke rounds... and Terry was most skilled in demonstrating an effective and deadly Axis "mobile defense." The late release (delayed by 4 turns) of my reinforcements simply sealed the Allied fate a few turns earlier.
Given my recent "schooling" in this scenario... I will revise my earlier thoughts on balance! :bow:
I would rate "First Clash at Carpiquet" as "Slightly Pro Axis."
The player who takes "scalpel cuts" out of his opponent... best utilizes smoke rounds... and does an effective job of artillery management... will prevail in this exciting scenario! :cool2:
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /