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WF: Breakout at Benicourt - Design Notes
07-23-2011, 12:51 AM,
#1
WF: Breakout at Benicourt - Design Notes
Gents:

Version 1.0 (July 22, 2011)

* Extended the map and road network - Allows more Allied and Axis options

* Majority of Allied forces enter as reinforcements - Allied player does not start with overwhelming force on board

* German OOB - Added assorted recon elements, 1x Stug Assault Gun, 2x rifle companies, 1x 75mm AT

* Added another Objective Hex (German controlled)

* Victory points have been adjusted. Scenario starts as "Major Allied Defeat"

* Allied player moves first

Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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WF: Breakout at Benicourt - Design Notes - by Kool Kat - 07-23-2011, 12:51 AM

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