• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Group movement
03-09-2011, 05:21 AM,
#9
RE: Group movement
Well, to some extent, disruption does represent the unit getting scattered. It must be rationalized (at this level) that the unit is not always literally in the exact hex the counter is in, so disruption does play into the fact that half the unit might be here and half over there.
Send this user an email
Quote this message in a reply


Messages In This Thread
Group movement - by larsonney - 03-07-2011, 01:21 AM
RE: Group movement - by Mr Grumpy - 03-07-2011, 02:17 AM
RE: Group movement - by larsonney - 03-07-2011, 02:37 AM
RE: Group movement - by Mr Grumpy - 03-07-2011, 03:42 AM
RE: Group movement - by Glenn Saunders - 03-09-2011, 03:50 AM
RE: Group movement - by larsonney - 03-07-2011, 04:13 AM
RE: Group movement - by Mr Grumpy - 03-07-2011, 08:11 AM
RE: Group movement - by Philippe - 03-09-2011, 04:41 AM
RE: Group movement - by Glenn Saunders - 03-09-2011, 06:43 AM
RE: Group movement - by Mr Grumpy - 03-09-2011, 07:07 AM
RE: Group movement - by larsonney - 03-09-2011, 07:40 AM
RE: Group movement - by Volcano Man - 03-09-2011, 05:21 AM
RE: Group movement - by Ricky B - 03-09-2011, 08:22 AM
RE: Group movement - by Glenn Saunders - 03-09-2011, 09:47 AM
RE: Group movement - by Philippe - 03-09-2011, 10:50 AM
RE: Group movement - by Glenn Saunders - 03-09-2011, 01:38 PM
RE: Group movement - by Al - 03-09-2011, 10:59 AM
RE: Group movement - by larsonney - 03-09-2011, 11:14 AM
RE: Group movement - by Philippe - 03-09-2011, 12:18 PM
RE: Group movement - by Dog Soldier - 03-10-2011, 02:43 AM
RE: Group movement - by Philippe - 03-10-2011, 03:09 AM
RE: Group movement - by Glenn Saunders - 03-10-2011, 03:43 AM
RE: Group movement - by Dog Soldier - 03-10-2011, 04:22 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)