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Attn patch builder(s) - a few glitches and bugs to report
03-03-2011, 03:24 PM, (This post was last modified: 03-03-2011, 03:27 PM by Jason Petho.)
#4
RE: Attn patch builder(s) - a few glitches and bugs to report
(03-02-2011, 06:42 PM)John Given Wrote: 1. A German unit in the oob in the summer of '42 called 'Personage' - this unit has an ugly white square around it that needs to be corrected. The 'default ground' a unit is on, normally a patch of grey soil, is missing as a result. (btw, what is this unit used for exactly? It looks exactly like a foot officer)

It is a special character that you can use to capture or kill for a lot of Victory Points. It serves no other purpose.

"P01281
This is a special character type for commando type scenarios. The character is worth many victory points. "

(03-02-2011, 06:42 PM)John Given Wrote: 2. The 2d icon in view 4 (2d zoom in) for the German units 234-2 'Puma' and the Psw 234-4 (75mm AT armored car) seem to have been reversed. A small glitch, but noticeable.

Thanks! Added to the list.

(03-02-2011, 06:42 PM)John Given Wrote: 3. The 2d zoom-in icons (view 4 again) for the Pzkfw 7/1 quad-20mm halftrack and Pzkfw 7/2 37mm AAA halftrack are incorrect. The 7/1 quad currently uses the Pzkfw 10/4 ht icon, and the 37mm AAA HT icon needs to show the original 7/2 silhouette. Should be an easy fix.

Thanks! Added to the list.

(03-02-2011, 06:42 PM)John Given Wrote: 4. The axis Romanian horses (didn't check as allied) have a 2d zoom-in icon that is blank (should be showing a horse silhouette). Again, easy fix.
Thanks! Added to the list.

(03-02-2011, 06:42 PM)John Given Wrote: Questions;

1. The supply dump and fuel dump units in the game. Do they have an actual function, like double as an HQ unit? Or are they mainly to add value to a captured area (since they cannot move)? Very curious about this one.

P01707
This unit represents a large supply depot. The unit DOES NOT move but it does have defensive capabilities. This is a high value unit that should be protected! The unit offers high victory points and provides on map supply at the Corp Level.

P01708
This unit represents a large fuel depot. The unit DOES NOT move but it does have defensive capabilities. This is a high value unit that should be protected! The unit offers high victory points and provides on map supply at the Corp Level.


(03-02-2011, 06:42 PM)John Given Wrote: 2. For scenarios that were designed with the Blitzkreig scenario pack; Are these scenarios going to be revised for an upcoming patch? I seem to recall there was some kind of effort being made to update these for the current JTCS, but can't remember what the plans were for these unplayable scenarios. I ask this because I heard these scenarios absolutely will not work with the JTCS.

My scenarios (the Odessa set) will be updated and included in the 1.05 UPDATE. My Smolensk set of scenarios (the ones intended for the second expansion pack) are due to updated (rebuilt) and included in the 1.05 UPDATE.



(03-02-2011, 06:42 PM)John Given Wrote: 3. Will the German officers ever be equipped with schwimmwagen - that is, will there ever be motorized axis officers added to the oob that have amphibious capabilities? German tanks are already in there with amphibious abilities after all. Also, will the schwimmwagen ever get a transport capability in the future, to carry small numbers of troops (and foot officers)? Such a useful unit that could add some interesting tactical possibilities.

Use non-motorized leaders and include the schimmwagen as their transport? They are available in West Front, looks like they need to be added to East Front.

(03-02-2011, 06:42 PM)John Given Wrote: 4. Will the '5% chance to disable' for artillery hits vs. armor be reduced back down to 2% in the upcoming patch? Please say yes.

The disable chance was reduced to 4% with the 1.04 UPDATE.

While the percentage chance may not be reduced, the type of tube that will cause the damage may be altered.

(03-02-2011, 06:42 PM)John Given Wrote: 5. I notice a huge number of motorized vehicular units in the oob's (WF, EF, RS) that have a defense of '1' - these vehicles are going to be brought up to '2' to be consistent with trucks in the next patch, correct?

Yes.

(03-02-2011, 06:42 PM)John Given Wrote: 6. The little 'fireball' icon is missing from assault-type units in the info box. Will this be added back in with the next patch? I notice the area on the info box where it is supposed to be (on high assault units only) still has the background 'underlay,' but the fireball itself is not present. Sorry to nitpick on this one.

Yes.

(03-02-2011, 06:42 PM)John Given Wrote: 7. Russian machine gunners. They're weak. As in, their firepower (or lack thereof) does not seem indicative of a MG platoon. Has anyone ever thought this besides me? I *love* those Anti-aircraft machinegun (AAMG) platoons, but they can't ride on tanks. Seems to me the Soviet MG platoon, with a range of 4, should have a soft attack factor of say 10 at range 1, 8 at range 2, 6 at range 3, and 4 at a range of 4. This is just on off the wall question I have always wanted to ask, but I really believe that Soviet MG platoons are underpowered. and the obvious question - will these weak units ever have their firepower increased?

Good question. I don't know at the moment.

(03-02-2011, 06:42 PM)John Given Wrote: 8. Roughly, when is the patch scheduled to be released?

Modern Wars: Volume I has the priority at the moment. The 1.05 UPDATE will be released after Modern Wars.

Jason Petho
(03-03-2011, 01:43 PM)John Given Wrote: 1. Are Divided Ground and Divided Ground Vietnam (for JTCS) going to be included in a future patch, or will these be games we will have to purchase separately?

These will be a separate purchase (although combined). It will be called Modern Wars: Volume I and has been a couple years in the making. Divided Ground has been axed (with good reason) and rebuilt from the ground up. It is now called "Middle East". DGVN is also getting a work over and is now called "Vietnam".

(03-03-2011, 01:43 PM)John Given Wrote: 2. I notice a large number of the newer units have NO background / history filled in (when you press F2). Are there plans to include updated unit histories with these newer units in the future? It's a little frustrating when there's no description whatsoever of an otherwise interesting or useful unit.

As time permits, yes, of course. More information the better!

Jason Petho
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RE: Attn patch builder(s) - a few glitches and bugs to report - by Jason Petho - 03-03-2011, 03:24 PM

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