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Attn patch builder(s) - a few glitches and bugs to report
03-03-2011, 01:43 PM, (This post was last modified: 03-03-2011, 01:50 PM by John Given.)
#3
RE: Attn patch builder(s) - a few glitches and bugs to report
"Of course as always make it optional like the assault function."

Excellent suggestion Hawk. That way everybody is kept happy.

"At 2% armor has nothing to fear from an artillery barrage."

Sorry, but I was at the receiving end of many an armor kill at 2% in past years. When you add up the sheer numbers of light artillery hits, you will lose several tanks per battle at 2%.

I'm surprised anyone would support the '5% armor disable' rule; a whopping 250% increase in the chance to damage armor compared to before, this combined with the fact that large caliber artillery can already destroy light armor by fire strength alone. My main issue with the 5% rule is that it often leads to the cheesy tactic of people deliberately targeting hexes containing tough armor over and over and over again in order to get that lucky hit. It's nonsense and IMO it needs to stop.

I've seen one too many tanks with defense 10+ get taken out by 81mm mortars. I say, stop the madness!

Another question or two while I'm thinking of it.

1. Are Divided Ground and Divided Ground Vietnam (for JTCS) going to be included in a future patch, or will these be games we will have to purchase separately?

2. I notice a large number of the newer units have NO background / history filled in (when you press F2). Are there plans to include updated unit histories with these newer units in the future? It's a little frustrating when there's no description whatsoever of an otherwise interesting or useful unit.

C'mon guys, share your opinions! Whip
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu
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RE: Attn patch builder(s) - a few glitches and bugs to report - by John Given - 03-03-2011, 01:43 PM

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