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Classic AI Balance Project
01-30-2011, 02:20 AM,
#3
RE: Classic AI Balance Project
(01-30-2011, 01:42 AM)Huib Versloot Wrote: No problem with the project. I tried something similar in the past but it proved more difficult than I thought at that time.
As far as EA is concerned. Once you are used to playing with EA "on" it is not more difficult than without, also as attacking side. So for balance it does nothing. Only maybe to those who heavily leaned on the surround-disrupt-assault steamroller and continue to do so with EA "on".
You would have to alter the scn file to get them more balanced. (I have no problem with that btw).
My main issue with most play vs AI scns used as for PBEM is that they often contain so many long term fixed units.

I am not as experienced player as you guys obviously, but having done all (well, almost) the Normandy scenarios past D-Day I would agree many vs. AI -scenarios could be better balanced if the fixed units would be available sooner, or even to be not fixed at all.

I have sort of become comfortable using EA, and would agree that it might not be the ultimate differece, apart to scenarios that have limited turns to reach the VP locations or exit hexes.

There are little gems there, and having them available to PBEM would be nice.
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Messages In This Thread
RE: Classic AI Balance Project - by Huib Versloot - 01-30-2011, 01:42 AM
RE: Classic AI Balance Project - by Crossroads - 01-30-2011, 02:20 AM
RE: Classic AI Balance Project - by Scud - 01-30-2011, 07:13 AM
RE: Classic AI Balance Project - by Jason Petho - 01-30-2011, 07:16 AM
RE: Classic AI Balance Project - by Scud - 01-30-2011, 03:58 AM
RE: Classic AI Balance Project - by Huib Versloot - 01-30-2011, 07:38 AM
RE: Classic AI Balance Project - by Jason Petho - 01-31-2011, 05:20 AM

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