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Possible Mods
10-29-2010, 01:15 PM,
#1
Possible Mods
I am always a bit unsure as to what happens to ideas thrown up here, but here are some thoughts of mine. If generally acceptable I will post them on the Matrix site.

Fatigue ...should this be reversible if a look at the distance button tells you there is no advantage?

Transport. Still I think a few that are not doubled in capacity. Main one is motorcycles which unlike trucks cannot move on their own and thus really clutter the landscape. Should they be doubled? Are there any transport elements we have missed.

Minelaying Engineers. Why only one field per scen????? Mines are just ammo in a box. If the blokes are undisrupted,in supply etc, I can see no logical reason why they should not lay away happily. I see the reason for large things like Bailey Bridges, but mines????

Clearing blocks. I am thinking the desert here, where blocks meant barbed wire. Regularly cleared by the infantry. Often simply flattened by a tank or truck. Could be trickier in N Europe...fallen trees etc, but most infantry had demolition charges, surely? Why do we need the Eng?

That will do for now. Would appreciate your thoughts, chaps
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Messages In This Thread
Possible Mods - by K K Rossokolski - 10-29-2010, 01:15 PM
RE: Possible Mods - by Larry Reese - 10-29-2010, 02:35 PM
RE: Possible Mods - by K K Rossokolski - 10-29-2010, 03:22 PM
RE: Possible Mods - by Larry Reese - 10-29-2010, 06:44 PM
RE: Possible Mods - by K K Rossokolski - 10-29-2010, 08:17 PM
RE: Possible Mods - by Kool Kat - 10-29-2010, 10:07 PM
RE: Possible Mods - by Larry Reese - 10-30-2010, 05:20 PM
RE: Possible Mods - by K K Rossokolski - 10-30-2010, 06:20 AM
RE: Possible Mods - by Crossroads - 10-30-2010, 07:00 PM
RE: Possible Mods - by Kool Kat - 10-30-2010, 11:30 PM
RE: Possible Mods - by Larry Reese - 10-31-2010, 04:56 AM
RE: Possible Mods - by Kool Kat - 10-31-2010, 07:21 AM
RE: Possible Mods - by K K Rossokolski - 10-31-2010, 01:46 PM
RE: Possible Mods - by Crossroads - 10-31-2010, 04:21 PM
RE: Possible Mods - by K K Rossokolski - 10-31-2010, 04:54 PM
RE: Possible Mods - by Crossroads - 10-31-2010, 10:28 PM
RE: Possible Mods - by K K Rossokolski - 11-01-2010, 07:48 AM

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