• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


New Mod for Panzer Campaigns France
09-16-2010, 12:24 AM, (This post was last modified: 09-16-2010, 12:46 AM by Philippe.)
#4
RE: A question
(09-15-2010, 02:47 PM)Liebchen Wrote: Phillippe,

With the defenses marked on the map, does this mean that the attacker can see where the defender's secondary lines of defense are located, such as in Kursk, for example?

No, the defenses only become visible after the opponent sees them.

Remember, this is a graphics mod, not a change in the program, so what integrating minefields and field fortifications means in practice is that a set of counter representations that weren't needed, don't add anything to the game, and make things harder to read by adding a lot of unnecessary clutter have simply been eliminated.

You see them exactly when you would have seen them before, but they look like they're part of the map and not separate units. I've never particularly liked the idea of calling a trench or a bunker a unit.

And if you want to see them even more clearly in preference to everything else you need to click on 'special markers on top' in the menu items (this is not new and has always been part of the game).
History is a bad joke played by the living on the dead.
Quote this message in a reply


Messages In This Thread
New Mod for Panzer Campaigns France - by Philippe - 09-14-2010, 07:25 AM
A question - by Liebchen - 09-15-2010, 02:47 PM
RE: A question - by Philippe - 09-16-2010, 12:24 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)