RE: A new skill learnt, should PzC go the same way?
Any plans to incorporate some fatigue/night movement/disruption rules reflecting F14 learning to ACW/NAP titles. Any multi-day scenarios would benefit and become more realistic.
I have invented my own "Night" rules for ACW and NAP titles. However, I could never affect fatigue. I always felt that fatigue should accumulate with excessive movement/forced march/night movement. F14 accomplishes this.
Also, I've created rules to transmit orders from superior to subordinate commanders in pre-radio periods (ACW/NAP).
This greatly facilitates balancing play against A/I by causing movements/attacks to be more "uncertain", from the overall commander's POV.
Would be happy to share verbally with HPS/designers. Too much to write.
Agree that what differentiates HPS is commitment to continuous improvement and involvement with gamers. Keep it up.
|