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Range Modifier
01-13-2010, 09:18 AM, (This post was last modified: 01-13-2010, 12:23 PM by Aaron.)
#5
RE: Range Modifier
Ricky B Wrote:I would think 2 things on this Aaron. First, for PzC the range mod is for 1 KM, vs 1 Mi in MC, so there is less drop of in the MC games for the same setting. Also, although penetration may not drop off as quickly with new shell types and higher velocities in the MC series, there are other factors that impact the liklihood of a hit over distance, not just accuracy but a moving target will travel further at the longer distance. So within the bounds of the granularity of the setting - as VM says you are looking at full strength or one half with nothing in between - I think it works okay anyway. With so many factors to account for it is close anyway, I would think.

Rick


Ah Km vs. miles, i must be a NASA engineer trying to put a satellite into Mars orbit.........

Theres nothing in between 1 (no) and 2 (half) but the manual does say 1/3 so there should be a 3. What would happen if i put 4 would NASA fire me

Aaron
Rangers Lead the Way
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Messages In This Thread
Range Modifier - by Aaron - 01-13-2010, 07:36 AM
RE: Range Modifier - by Volcano Man - 01-13-2010, 08:39 AM
RE: Range Modifier - by Aaron - 01-13-2010, 08:53 AM
RE: Range Modifier - by Ricky B - 01-13-2010, 09:13 AM
RE: Range Modifier - by Aaron - 01-13-2010, 09:18 AM
RE: Range Modifier - by Volcano Man - 01-13-2010, 05:34 PM

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