• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Allied units in F'40
01-09-2010, 01:20 AM,
#8
RE: Allied units in F'40
Elxaime,

Good analysis. The command and control (communications with the front) were the problem in France 1940 historically. A central command structure with runners on motorcycles used to relay orders was so WW1. The front was not so static. Messengers could not always find commanders in the field or found them too late (to make the orders useless) due to the fast changing, and fluid battle in May 1940. Even when the Allied command realized the error of their pre-battle assumptions, they could not communicate with the field commanders effectively.

"You are too fast, much too fast for us. That's all there is too it!"
Remark of a French general captured at St Valery in conversation with Rommel

The player on a PC has no such problem clicking on his units.
One design method to illustrate this would be to delay turn orders and randomly have the game engine ignore others. Have the AI command formations where the high command orders get lost.

Possible in a WEGO game system, but not in a turn based system. So the compromise was to make the Allied units less able to carry out a mobile defense. Anyway, even in a WEGO game engine, such delays and cancellation of orders would drive most gamers nuts thinking the game was buggy.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
Quote this message in a reply


Messages In This Thread
Allied units in F'40 - by Panzer VI - 01-05-2010, 03:14 PM
RE: Allied units in F'40 - by Volcano Man - 01-05-2010, 03:40 PM
RE: Allied units in F'40 - by Peter777 - 01-08-2010, 02:21 PM
RE: Allied units in F'40 - by FLG - 01-08-2010, 05:20 PM
RE: Allied units in F'40 - by Dog Soldier - 01-08-2010, 05:29 PM
RE: Allied units in F'40 - by Elxaime - 01-08-2010, 05:40 PM
RE: Allied units in F'40 - by Peter777 - 01-08-2010, 09:04 PM
RE: Allied units in F'40 - by Dog Soldier - 01-09-2010, 01:20 AM
RE: Allied units in F'40 - by Ricky B - 01-09-2010, 02:21 AM
RE: Allied units in F'40 - by alaric99x - 01-09-2010, 05:29 AM
RE: Allied units in F'40 - by FM WarB - 01-13-2010, 10:21 AM
RE: Allied units in F'40 - by Dog Soldier - 01-14-2010, 03:59 AM
RE: Allied units in F'40 - by SnowBlue - 01-13-2010, 12:45 PM
RE: Allied units in F'40 - by Tortue Agile - 01-14-2010, 04:47 AM
RE: Allied units in F'40 - by Dog Soldier - 01-14-2010, 05:29 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)