• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


WMD in MC; negative values
01-01-2010, 01:53 AM,
#11
RE: WMD in MC; negative values
I didn't realize that you were playing or working on an AI Scn with the WMD Rules. I think when we started making revised rules we had to add some AI programing so that NATO would respond when the WP used WMD.

The AI is really not up for judgement on first strikes nor would it be up for deciding if a VP penalty would be worth the effort.

Glenn
Send this user an email
Quote this message in a reply


Messages In This Thread
WMD in MC; negative values - by Hans Boersma - 12-30-2009, 06:36 AM
RE: WMD in MC; negative values - by Dog Soldier - 12-31-2009, 12:20 PM
RE: WMD in MC; negative values - by Kuriltai - 12-31-2009, 01:39 PM
RE: WMD in MC; negative values - by JDR Dragoon - 12-31-2009, 04:41 PM
RE: WMD in MC; negative values - by Dog Soldier - 12-31-2009, 03:46 PM
RE: WMD in MC; negative values - by JDR Dragoon - 12-31-2009, 04:42 PM
RE: WMD in MC; negative values - by Hans Boersma - 12-31-2009, 08:40 PM
RE: WMD in MC; negative values - by FLG - 01-01-2010, 12:07 AM
RE: WMD in MC; negative values - by Hans Boersma - 01-01-2010, 01:29 AM
RE: WMD in MC; negative values - by Glenn Saunders - 01-01-2010, 01:53 AM
RE: WMD in MC; negative values - by Hans Boersma - 01-01-2010, 02:22 AM
RE: WMD in MC; negative values - by Hans Boersma - 01-01-2010, 09:59 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)