| New Explosives Class 
					You may have read about the new explosives class for SPWW2 ver4.0, but I was wondering if anyone had used them yet?  Or how you plan to use them?
 I was thinking I would limit there use at first, as I don't know how effective they are.  I think I'll add 'max of 2 explosives per Engineer platoon purchased' to my preferences, for now.
 
 Anyone have any thoughts about this?
 
 But 52 points for the demolition charge and 77 points for the fougasse, people may prefer to buy an ATk gun or something.
 
 This from the game guide:
 
 1) There has been a new "explosives" class added to the game. In WW2 there are three types of units added to each OOB
 
 Booby traps 12 points
 These represent any type of anti personnel weapon typically built from small explosive charges or bundles of hand grenades. They
 may occasionally damage an armoured vehicle or destroy a truck
 
 Demolition Charges 52 points
 A charge powerful enough to bring down a concrete / steel bridge but also used to bring down buildings on advancing troops in
 defensive battles. They could also be used as "roadside bombs" or IED type weapons
 
 Fougasse 77 points
 Fougasse was typically a mixture of gasoline and oil with an explosive igniter. In Britain during WWII fougasse was usually a 40-
 gallon drum dug into the roadside and camouflaged at a location such as a corner where vehicles would need to slow down. The
 Russians first used 'Fougasse flame throwers' in the defences around Moscow in 1941 and in the defence at Stalingrad. They
 were remote-controlled cans with nozzles designed to be embedded in the ground and set off from a distance and they were the
 basis for a German copy that showed up in Italy. Those weapons were buried with a fixed direction discharge tube and integrated
 with conventional landmines and barbed wire in defence works. Weapons of this type were widely used in the Korean and
 Vietnam wars as well as other conflicts and are well known to combat engineers
 
 NOTE 1: These units are set up as one per formation maximum to curb overuse. They cannot be moved so must be placed during the
 deployment phase of the game.
 
 NOTE 2:These explosive devises can self detonate when enemy units are nearby and, in the case of Demolition Charges and Fougasse can
 be "command detonated" on the players turn who "owns" them, IF there is radio contact, by selecting the explosive charge then pressing "F"
 
				
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