Turn 19, Owl and DK are moving at a pace, i had caught up in the past day or 2 but they've plowed on and are at least 5 turns ahead of me lol.
Owls HT after reversing into this house it bolts forward in panic but it succumbs to the 37mm gun of the MGMC.
![[Image: turn-18-owl-2.jpg]](http://i670.photobucket.com/albums/vv64/jonnydood/turn-18-owl-2.jpg) 
The crew gets a face full of shrapnel.
![[Image: turn-18-owl.jpg]](http://i670.photobucket.com/albums/vv64/jonnydood/turn-18-owl.jpg) 
I thought with DKs new cautious mentality he would stay and block off KG-Ds escape, but no looks like he's going in for the kill.
![[Image: turn-18-dk-2.jpg]](http://i670.photobucket.com/albums/vv64/jonnydood/turn-18-dk-2.jpg) 
Owl is moving his LMG down through the woods, presumably trying to reinforce KG-D but he runs into a flamethrower team.
![[Image: turn-18-dk.jpg]](http://i670.photobucket.com/albums/vv64/jonnydood/turn-18-dk.jpg) 
Owl is pulling back whatever infantry he has here.
![[Image: turn-18-owl-3.jpg]](http://i670.photobucket.com/albums/vv64/jonnydood/turn-18-owl-3.jpg) 
Here we see that Owl is still trying to take out that flamethrower, but it's already dead!
![[Image: turn-18-owl-4.jpg]](http://i670.photobucket.com/albums/vv64/jonnydood/turn-18-owl-4.jpg) 
Just so you know, there is a way to tell if contact markers are for live troops or dead. In the terrain indicator (circled below) if it is blank, then the unit is dead.
![[Image: turn-18-owl-5.jpg]](http://i670.photobucket.com/albums/vv64/jonnydood/turn-18-owl-5.jpg) 
Now most times this wouldn't be anything more than a waste of ammo but when your troops are surrounded you need them concentrating on spotting enemies not targeting dead men ;)