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Stealth Scenario Changes?
07-30-2009, 07:58 PM,
#9
RE: Stealth Scenario Changes?
Alfons de Palfons Wrote:Could this be the cause??? Still unclear how the original file could be overwritten.

http://www.matrixgames.com/forums/tm.asp...Cscenarios?
____________________________________________________

Scenario file name: Mechili.scn

10
Skirmish at Mechili
0 0 0 60
0 0 0 0 3
0 0 0 0 80 80
0
0 75 125 200 1
80 80 0 0
Xpnstwt9xl{
Xpnstwt9z}r
3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3
1 8 8
0 5 5 2007 21 16 16 3 100 5 0 0 3 3 3
0 5 5 2007 20 4 4 3 100 5 0 0 3 3 3
0 5 5 2007 19 2 2 3 100 5 0 0 3 3 3
0 6 24 9053 376 1 1 3 100 7 0 0 3 3 3
0 8 24 9001 123 1 1 3 100 6 0 0 3 3 3
0 9 24 9406 485 1 8 1 100 7 0 0 3 3 3
0 9 24 9001 120 1 32 3 100 6 0 0 3 3 3
0 9 24 9001 121 1 2 3 100 6 0 0 3 3 3
0 10 24 9001 122 1 32 3 100 6 0 0 3 3 3
5 11 7 25 2
0 11 19 9053 375 1 1 3 50 7 0 0 3 3 3
0 12 18 2210 388 16 16 1 100 6 0 0 3 3 3
0 12 18 2036 391 16 1 1 100 6 0 0 3 3 3
0 12 18 2211 403 16 8 1 100 6 0 0 3 3 3
0 12 18 2036 406 16 4 1 100 6 0 0 3 3 3
1 12 18 1
0 13 5 2007 28 32 32 3 100 5 0 0 3 3 3
0 13 8 2007 24 8 8 3 100 5 0 0 3 3 3
0 13 8 2007 25 4 32 3 100 5 0 0 3 3 3
0 13 11 2406 481 8 1 1 100 5 0 0 3 3 3
0 13 11 2001 448 8 8 3 100 5 0 0 3 3 3
5 13 11 50 2
0 13 20 9406 486 1 32 1 75 8 0 0 3 3 3
0 13 20 9053 374 1 2 3 75 6 0 0 3 3 3
0 13 22 9406 483 1 8 1 100 6 0 0 3 3 3
0 13 22 9008 132 1 1 3 100 6 0 0 3 3 3
0 13 23 9009 131 1 1 2 100 6 0 0 3 3 3
0 13 23 9008 134 1 8 3 100 6 0 0 3 3 3
0 13 24 9008 133 1 1 3 100 6 0 0 3 3 3
0 13 24 9008 135 1 8 3 100 6 0 0 3 3 3
0 14 5 2007 29 2 16 4 100 5 0 0 3 3 3
0 14 5 2007 27 4 32 3 100 5 0 0 3 3 3
5 14 5 25 2
0 14 7 2407 399 2 2 2 100 6 0 0 3 3 3
0 14 7 2305 17 4 8 2 100 5 0 0 3 3 3
0 14 7 2007 23 4 1 3 100 5 0 0 3 3 3
5 14 7 50 2
0 14 9 2001 450 4 4 3 100 5 0 0 3 3 3
0 14 9 2001 449 4 2 3 100 5 0 0 3 3 3
5 14 9 50 2
0 15 29 9407 482 16 16 2 100 7 0 0 3 3 3
0 15 29 9305 118 32 4 2 100 6 0 0 3 3 3
0 16 19 9053 377 1 1 3 100 7 0 0 3 3 3
0 16 29 9406 484 32 4 1 100 7 0 0 3 3 3
0 16 29 9011 125 32 32 2 100 6 0 0 3 3 3
0 17 30 9010 126 32 32 3 100 6 0 0 3 3 3
0 17 30 9010 127 32 4 3 100 6 0 0 3 3 3
0 18 2 2001 39 2 16 3 100 5 0 0 3 3 3
0 18 3 2406 400 2 32 1 100 6 0 0 3 3 3
0 18 3 2001 37 2 16 3 100 5 0 0 3 3 3
0 18 30 9010 128 32 32 3 100 6 0 0 3 3 3
0 18 30 9010 129 32 4 3 100 6 0 0 3 3 3
0 19 4 2001 38 2 16 3 100 5 0 0 3 3 3
0 21 16 2210 386 4 2 4 100 6 0 0 3 3 3
0 21 16 2036 389 4 32 4 100 6 0 0 3 3 3
0 21 16 2211 401 4 4 2 100 6 0 0 3 3 3
0 21 16 2036 404 4 16 2 100 6 0 0 3 3 3
0 24 7 2210 387 4 2 3 100 6 0 0 3 3 3
0 24 7 2036 390 4 32 4 100 6 0 0 3 3 3
0 24 7 2211 402 4 4 2 100 6 0 0 3 3 3
0 24 7 2036 405 4 16 2 100 6 0 0 3 3 3
-1
0 -1
1
D. Bevard
24 January, 1941
Mechili, 100km W of Gazala, Libya: NIGHT [Best played against
Human opponent] By mid-January 1941, General O'Connor's Commonwealth
forces in the Western Desert had captured Bardia and surrounded
the Italian defenders at Tobruk. The 7th Armoured Division did
not wait for the fortress to fall, instead its brigades headed
west in an effort to bag more of the crumbling Italian Tenth
Army and possibly grab the port at Benghazi as well. Seeing an
opportunity to trap Babini's Armored Group at Mechili, General
Creagh dispatched the 4th Armoured Brigade to destroy Babini's
tanks before they could rejoin the infantry divisions. However,
luck went against the British in the early morning hours of the
24th. The cruiser regiments quickly lost contact with one another
as they fumbled through the darkness and only the 6th Royal Tank
Regiment and a squadron of armored cars located the key junction
of desert tracks crossing Cyrenaica. Fortunately for Colonel
Rendell's 6th RTR, Babini had already retired to the west leaving
the reinforced III "Babini" Medium Tank Battalion as a rearguard.
All luck ran out for the British tankers as armored cars of B
Squadron/11th Hussars clashed with an outpost, shattering the
night with machinegun fire and alerting the Italian armor!
_________________________________________________________
Cut and pasted from the two year old discussion on the Matrix forums:

October 30, 2007 simovitch wrote:
Having just recently discovered 'night' rules (I never owned RS until the Matrix version came out) I felt compelled to modify the stock West Front scenarios that occur at night to add this new feature to some old favorites.

I also added 'starshells' to each side based on the number of turns X AI agression setting(%), but never less than 50% of the number of turns. Remember - without a successful starshell your firepower is reduced so these scenarios will likely play out different from the way they were designed.

The following WF scenarios are modified to feature Night rules:
Under Cover of Darkness
Hold Until Relieved
"Shut Your Eyes and Go In!"
First Strike Towards Butgenbach
The Manor la Fiere
Pour l'Honneur
Skirmish at Mechili
Like Thieves in the Night
The Eagle's Talons
The Screaming Eagles in Normandy
A Hard Snow Falls
Ste. Mere-Eglise

The filenames have an "N" appended at the end, and the Scenario Description contains the word "NIGHT", so the original scenarios will not be overwritten and can be identified in the Scenario Menu.

I also took the liberty to fix the dates on those stock JTCS WF scenarios that did not have the correct date format, so now they will list in the correct chronological order. These will overwrite the old versions, but there are no other modifications done to them whatsoever.
download here and unzip into your 'West Front' folder:

WF night conversion
___________________________________________

Thanks for the heads up Herr Huib.
It looks like the updates to night in some of the scenarios were made but nothing was put in place to indicate which ones were modified in the version update of 1.03 or 1.04?
The "N" was not attached to the file name (see above) and except for calling it a "NIGHT" scenario in the title and adding the starshells that could not be used, this scenario was altered without any way for the players to know (unless they have read the two year old message from simovitch on the Matrix forums). Nothing was done to show the scenario was modded.
I would like to ask that Matrix would put indicators into the scenarios that would alert the players to the modifications. This would especially help those who do not read the Matrix forums so precisely?

And, I'd like to see that the original scenario be included in the game, for those who think that the original is a better scenario. :smoke:

cheers

RR
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Messages In This Thread
RE: Stealth Scenario Changes? - by Jason Petho - 07-30-2009, 04:50 AM
RE: Stealth Scenario Changes? - by Big Dawg - 07-30-2009, 07:01 AM
RE: Stealth Scenario Changes? - by Jason Petho - 07-30-2009, 05:00 PM
RE: Stealth Scenario Changes? - by Huib Versloot - 07-30-2009, 07:34 PM
RE: Stealth Scenario Changes? - by Herr Straße Laufer - 07-30-2009, 07:58 PM
RE: Stealth Scenario Changes? - by Kool Kat - 07-30-2009, 09:30 PM
RE: Stealth Scenario Changes? - by Jason Petho - 07-30-2009, 11:15 PM
RE: Stealth Scenario Changes? - by Kool Kat - 07-31-2009, 01:12 AM
RE: Stealth Scenario Changes? - by Jason Petho - 07-31-2009, 01:23 AM
RE: Stealth Scenario Changes? - by Kool Kat - 07-31-2009, 01:28 AM
RE: Stealth Scenario Changes? - by Jason Petho - 07-31-2009, 01:34 AM
RE: Stealth Scenario Changes? - by Kool Kat - 07-31-2009, 01:52 AM
RE: Stealth Scenario Changes? - by Jason Petho - 07-31-2009, 02:13 AM
RE: Stealth Scenario Changes? - by Jason Petho - 07-31-2009, 04:04 AM
RE: Stealth Scenario Changes? - by Kool Kat - 07-31-2009, 06:17 AM
RE: Stealth Scenario Changes? - by Hawk Kriegsman - 07-31-2009, 10:29 PM
RE: Stealth Scenario Changes? - by Hawk Kriegsman - 07-30-2009, 09:57 PM
RE: Stealth Scenario Changes? - by Dan Caviness - 07-31-2009, 05:31 AM
RE: Stealth Scenario Changes? - by Mike Abberton - 07-31-2009, 06:08 AM
RE: Stealth Scenario Changes? - by Big Dawg - 07-31-2009, 07:09 AM
RE: Stealth Scenario Changes? - by Mr. Guberman - 07-31-2009, 09:32 AM
RE: Stealth Scenario Changes? - by Jason Petho - 07-31-2009, 11:22 AM

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