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Total war in europe sourhern front
06-19-2009, 03:05 AM,
#6
RE: Total war in europe sourhern front
Krak Wrote:FWIW I intend to do a CG mod for WSF. But I have some requests I am in talks with Glenn about, eg the sooo slooow recovery rate. Would be nice if that was a parameter that designers could change. I am very positive about doing a CG mod. I have figured out work arounds for most of the problems, bar the recovery rate. The alure of playing the whole desert war with the TWiE system overides any fears of bordum due to longish periods of inaction.

cheers

How do you plan to handle "the long periods of inaction" that were due to supply constraints on both sides? Without some mechanism, I think you will create a game where a total victory is reached in NA in 1940!

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Total war in europe sourhern front - by Bidermann - 06-18-2009, 05:38 AM
RE: Total war in europe sourhern front - by Al - 06-18-2009, 05:51 AM
RE: Total war in europe sourhern front - by Krak - 06-18-2009, 08:25 AM
RE: Total war in europe sourhern front - by Dog Soldier - 06-19-2009, 03:05 AM
RE: Total war in europe sourhern front - by Krak - 06-19-2009, 09:29 AM
RE: Total war in europe sourhern front - by Krak - 06-19-2009, 10:45 AM
RE: Total war in europe sourhern front - by Krak - 06-23-2009, 02:55 AM

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