All Optional Rules = ON except Variable Visiblity and Armor Facing.
I looked at the scn file. It doesn't look to be a scn that is really much affected by EA. I'm not a big fan of bunkers or trenches in street hexes, but these are not positioned on top of objectives. More frustrating would seem the off map 25 pounders. To me these guns always seem rather ineffective at longer ranges.
But every victory point is located in town hexes surrounded by trenches and bunkers with nearly every approach avenue defended by troops in trenches and bunkers defending in woods and hill hexes?? !!
Wow! :chin:
Actually, your reply is rather scary and somewhat enlightening, especially coming from a scenario designer. It tells me that some scenario designers do not understand the impacts of EA on either game design, flow, or victory conditions. It also tells me that these same individuals (with just a cursory glance at scenarios they have never played), readily dismiss other players' (who actually PLAYED and COMPLETED scenarios using EA) comments on the impact of EA to scenarios. :chin:
By looking at the scn I think the Allies can win it. Is that so strange?
What else do you want me to say; That I buy your exaggerated comments on the scn and EA?
We can give it a go if you like. EA has not deterred me from playing any scn, nor would I ever blame a loss on it.
Below the player's comments on the scn. Now tell me who is right...
Hawk Kriegsman 4
Panther 4 The first steps for the Allies are very dangerous! The german MG platoons are very strong, their knockout isn´t easy. But a the middle of the game the Allied advantage will be larger.
Hawk Kriegsman 4
rsa 4
Hawk Kriegsman 4
Hawk Kriegsman 4
RADO 4
Smedley 3
Relayer 3
Fubar1 3 Many options for the Aliied player to choose.
Tiger 88 3
MrRoadrunner 3
XLVIII Pz. Korp 3
Digger 3 Plenty of options for both players, though the Allied mobility and strong artillery and air support is a distinct advantage
Sergent Bourgogne 3 K K Rossokolski 3 Might need a little tweaking of the victory points. Would be totally pro allied if Extreme Assault was OFF
Yossarian 3 MrRoadrunner 3 Should not be played with extreme assault rules turned on. MrRoadrunner 2
mwest 2
mwest 2