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Long War Scenario Playtesters requested...
03-26-2009, 01:53 AM,
#27
RE: Long War Scenario Playtesters requested...
IronX Wrote:Correct. The game only supports explosions in the directly affected hex. The new graphic is in effect a one-for-one replacement so I'm not sure I understand what you mean, Alan.

I'll admit there are some inconsistencies in the blast radius and this is easily corrected. As to whether it should be contained to just one hex (40m) or have a larger radius, I'm not sure. An 80m kill radius (two hexes) for a 82mm mortar seems excessive. Does anyone know whether the effects diminish the further the explosion travels? If so, then perhaps it should be increased.

Oz answered my question with regards to this. I know in KW, an 82mm mortar has a blast radius greater than 40m (at least that's what I'm assuming given the size of the 'blast circle' that radiates from the impact point, so I assumed that the one in LW did as well.
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Messages In This Thread
Playtest vs AI - by TheBigRedOne - 03-25-2009, 05:06 AM
RE: Long War Scenario Playtesters requested... - by TheBigRedOne - 03-26-2009, 01:53 AM

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