Alfons de Palfons Wrote:Agreed. Hawks idea would involve programming a new functionality while just changing the hard attack value wouldn't.
But increasing the hard attack value turns engineer units into AT killing machines. That should not be the case. Maybe it is possible for engineer units to have their assault factor doubled or tripled when assaulting a pillbox, bunker, cave, etc... This would be an accurate potrayal of flamethrowers, deomo charges and the like.
Quote:To my knowledge engineers in combat would not blow up pillboxes, but rather the entrance of the pillboxes so there is no need to change the hex to rubble.
Yes, but if you do not change the pillbox into something less than a pillbox then the whole point is moot.
Thanx!
Hawk