Shouldn't they all have a good/reasonable hard attack value at 1 hex distance?
Currently that is not the case. To me that is strange, since they all have the capacity to blow up a wall, but not the power to harm a pillbox or armored vehicle.
This problem became apparent to me when I tested the **Big Bully scenario. The Italians have plenty of engineers, but they can do nothing against the pillboxes with an hard attack value of only 1.
This value does not match the description of the unit which says:
Like other nationalities, the Italians had many different types of engineers. Combat engineers were called "Guastatori", and carried a variety of assault equipment such as satchel charges and flamethrowers.
Even these Italian engineers have a hard attack value of 1:
This unit represents an RSI Divisional Engineer Platoon. German trained and equiped with German small arms and panzerfaust similarly to German Engineer Platoons. These units were sometimes moved on bicycles
Huib