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Sound Intel
03-03-2009, 02:38 PM,
#2
RE: Sound Intel
I use sound alot, particularly in desperate situations. I clearly recall one game where my opponent told me after the scenario that he did not try to counterattack a sector containing my (unknown to him) weakened forces because he feared an ambush. I was pretty desperate. My force had been spent just getting where they were and I had seen my opponents forces slowly growing opposite them. I figured a counter was coming but I really had nothing to send to the area. So I kept moving German RSO carriers back and forth behind the line out of his LOS. The RSO carriers of course use the same sound file as armor. I had 4 carriers, I would move each one hex, change to the next, move that one hex, and so on until all their movement was used up. Since I would move each carrier only one hex and then change to the next one, I knew it would cause multiple plays of the armored movement file giving the impression that I had large amounts of armor moving into position out of his LOS. It worked. Sometimes you can bluff in tough situations and it works. :smoke: Of course if your opponent doesn't watch replays you're screwed. Big Grin

One thing I have noticed is there seems to be a range beyond units will not hear sounds. Maybe four or five hexes? That's the rule of thumb I use. Anybody know how far sounds carry in the game?
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Messages In This Thread
Sound Intel - by junk2drive - 03-03-2009, 01:36 PM
RE: Sound Intel - by XLVIII Pz. Korp - 03-03-2009, 02:38 PM
RE: Sound Intel - by umbro - 03-03-2009, 05:57 PM
RE: Sound Intel - by Herr Straße Laufer - 03-05-2009, 06:27 AM
RE: Sound Intel - by junk2drive - 03-05-2009, 10:44 AM
RE: Sound Intel - by Hawk Kriegsman - 03-05-2009, 10:23 PM
RE: Sound Intel - by Herr Straße Laufer - 03-06-2009, 05:57 AM
RE: Sound Intel - by 1925frank - 03-06-2009, 08:36 AM
RE: Sound Intel - by Kool Kat - 03-07-2009, 05:07 AM
RE: Sound Intel - by Krec - 03-06-2009, 06:09 PM

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