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Events
02-24-2009, 11:50 PM,
#5
RE: Events
It is very hard to fix an event and continue the game, without starting over. You have to save the move file (pbl) as a scenario file (sce); then make the fix; then begin to play. But, the game engine thinks you have started a new game, and resets the game date to the start date. So you would also have to manually change every event, which is keyed to a turn number. IE, if you restart the game at turn 40, and there's an important event at turn 50, you have to reset that event to occur on turn 10. So it might work in a simple scenario, where there aren't too many events.
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Messages In This Thread
Events - by Shazman - 02-03-2009, 12:52 AM
RE: Events - by Currahee - 02-03-2009, 01:29 PM
RE: Events - by Shazman - 02-05-2009, 02:02 PM
RE: Events - by Amnesia1 - 02-24-2009, 11:37 PM
RE: Events - by Currahee - 02-24-2009, 11:50 PM
RE: Events - by Amnesia1 - 02-25-2009, 01:30 AM
RE: Events - by Currahee - 02-25-2009, 11:10 AM
RE: Events - by Amnesia1 - 02-26-2009, 12:48 AM
RE: Events - by Currahee - 02-26-2009, 09:41 AM
RE: Events - by Amnesia1 - 02-27-2009, 07:48 PM
RE: Events - by Currahee - 02-27-2009, 09:35 PM
RE: Events - by Amnesia1 - 02-27-2009, 10:13 PM
RE: Events - by Currahee - 02-27-2009, 10:34 PM
RE: Events - by Amnesia1 - 02-27-2009, 11:48 PM
RE: Events - by Shazman - 02-28-2009, 02:11 AM
RE: Events - by Currahee - 02-28-2009, 10:38 AM
RE: Events - by Amnesia1 - 03-01-2009, 02:44 AM
RE: Events - by Amnesia1 - 03-02-2009, 07:18 PM
RE: Events - by Currahee - 03-02-2009, 11:10 PM
RE: Events - by Amnesia1 - 03-02-2009, 11:55 PM
RE: Events - by Currahee - 03-03-2009, 01:40 PM
RE: Events - by Amnesia1 - 03-03-2009, 08:02 PM

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