• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Variable Visibility
01-27-2009, 12:02 PM,
#13
RE: Variable Visibility
RADO Wrote:RR,

Your statement did not sell me on the use of the rule; real life did. As I stated before, I don't know exactly how the rule works in the game, but in the world in which I live visability changes substantially numerous times over the course of a day. When I lived in West Texas visability changed at the most odd frequencies.

It is perhaps one of the most realistic rules I have seen included, and IMO, not to use it is "silly". Not only have I seen visability change in six minutes, but in the blink of an eye in West Texas.

Regards,

Greg

Greg,

You do know that we are discussing six minute turns and not "the course of a day"?
If you design a battle in Texas then feel free to add variable visibility to your scenario?
Otherwise silly is a good term for visibility that changes differently for each player in a six minute term where one's six minutes are different visibility than the other's six minutes?

RR
Quote this message in a reply


Messages In This Thread
Variable Visibility - by K K Rossokolski - 01-26-2009, 09:19 AM
RE: Variable Visibility - by Von Earlmann - 01-26-2009, 10:13 AM
RE: Variable Visibility - by K K Rossokolski - 01-26-2009, 10:46 AM
RE: Variable Visibility - by RADO - 01-26-2009, 12:54 PM
RE: Variable Visibility - by Huib Versloot - 01-26-2009, 06:36 PM
RE: Variable Visibility - by Herr Straße Laufer - 01-26-2009, 08:56 PM
RE: Variable Visibility - by RADO - 01-27-2009, 07:25 AM
RE: Variable Visibility - by Herr Straße Laufer - 01-27-2009, 07:54 AM
RE: Variable Visibility - by The Rattler - 01-26-2009, 10:39 PM
RE: Variable Visibility - by RADO - 01-27-2009, 08:27 AM
RE: Variable Visibility - by Herr Straße Laufer - 01-27-2009, 12:02 PM
RE: Variable Visibility - by Glint - 01-27-2009, 09:01 AM
RE: Variable Visibility - by K K Rossokolski - 01-27-2009, 10:09 AM
RE: Variable Visibility - by RADO - 01-27-2009, 12:06 PM
RE: Variable Visibility - by Herr Straße Laufer - 01-27-2009, 08:59 PM
RE: Variable Visibility - by umbro - 01-27-2009, 02:52 PM
RE: Variable Visibility - by Herr Straße Laufer - 01-27-2009, 08:49 PM
RE: Variable Visibility - by Valor - 01-27-2009, 11:30 PM
RE: Variable Visibility - by Herr Straße Laufer - 01-28-2009, 04:51 AM
RE: Variable Visibility - by K K Rossokolski - 01-27-2009, 04:57 PM
RE: Variable Visibility - by Antoni Chmielowski - 01-27-2009, 11:27 PM
RE: Variable Visibility - by K K Rossokolski - 01-29-2009, 03:53 PM
RE: Variable Visibility - by RADO - 02-01-2009, 10:22 AM
RE: Variable Visibility - by K K Rossokolski - 02-01-2009, 10:43 AM
RE: Variable Visibility - by umbro - 02-01-2009, 03:28 PM
RE: Variable Visibility - by K K Rossokolski - 02-01-2009, 05:41 PM
RE: Variable Visibility - by Hobbes - 02-01-2009, 11:58 PM
RE: Variable Visibility - by junk2drive - 02-02-2009, 12:30 AM
RE: Variable Visibility - by K K Rossokolski - 02-02-2009, 08:57 AM
RE: Variable Visibility - by Herr Straße Laufer - 02-03-2009, 05:21 AM
RE: Variable Visibility - by junk2drive - 02-02-2009, 09:25 AM
RE: Variable Visibility - by K K Rossokolski - 02-02-2009, 10:35 AM
RE: Variable Visibility - by Jason Petho - 02-02-2009, 12:22 PM
RE: Variable Visibility - by K K Rossokolski - 02-02-2009, 01:15 PM
RE: Variable Visibility - by Jason Petho - 02-02-2009, 02:14 PM
RE: Variable Visibility - by K K Rossokolski - 02-02-2009, 03:07 PM
RE: Variable Visibility - by Jason Petho - 02-02-2009, 03:22 PM
RE: Variable Visibility - by K K Rossokolski - 02-03-2009, 05:59 AM
RE: Variable Visibility - by Herr Straße Laufer - 02-03-2009, 09:11 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)