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Intelligence in JTCS
01-15-2009, 06:19 AM,
#9
RE: Intelligence in JTCS
Hawk Kriegsman Wrote:Keep in mind that it is a game with the won and loss being determined by a score. You need to know how many points you have in order to adjust your tactics.

I would not like to see extreme, extreme fog of war.

I like the current extreme fog of war.

Of course if it is to be then make it optional.

Thanx!

Hawk

Exactly so, Erik...it is a GAME...a game simulating actual combat in (mostly) a real historical setting. And in the real thing, you need to know the enemy situation on an ongoing basis. BUT you never do know this accurately, so therefore why should you in the game? I am not suggesting the information be denied, but that an element of uncertainty be introduced.
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Messages In This Thread
Intelligence in JTCS - by K K Rossokolski - 01-14-2009, 09:20 AM
RE: Intelligence in JTCS - by Jason Petho - 01-14-2009, 09:40 AM
RE: Intelligence in JTCS - by Scud - 01-14-2009, 10:05 AM
RE: Intelligence in JTCS - by K K Rossokolski - 01-14-2009, 10:59 AM
RE: Intelligence in JTCS - by K K Rossokolski - 01-14-2009, 11:03 AM
RE: Intelligence in JTCS - by Scud - 01-15-2009, 12:09 AM
RE: Intelligence in JTCS - by Hawk Kriegsman - 01-14-2009, 11:37 PM
RE: Intelligence in JTCS - by K K Rossokolski - 01-15-2009, 06:19 AM
RE: Intelligence in JTCS - by Hawk Kriegsman - 01-15-2009, 06:26 AM
RE: Intelligence in JTCS - by von Manstein - 01-15-2009, 05:27 AM
RE: Intelligence in JTCS - by Herr Straße Laufer - 01-15-2009, 07:55 AM
RE: Intelligence in JTCS - by K K Rossokolski - 01-15-2009, 08:26 AM
RE: Intelligence in JTCS - by Scud - 01-15-2009, 09:39 AM
RE: Intelligence in JTCS - by Hawk Kriegsman - 01-15-2009, 09:45 AM
RE: Intelligence in JTCS - by Scud - 01-15-2009, 10:15 AM
RE: Intelligence in JTCS - by Hawk Kriegsman - 01-15-2009, 10:18 AM
RE: Intelligence in JTCS - by Steel God - 01-15-2009, 10:29 AM
RE: Intelligence in JTCS - by Filthy-Missile - 01-15-2009, 01:12 PM

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