| RE: Truck Points Value 
					Very interesting discussion.Some definitions:
 "gamey": tactic used in the game not seen in actual warfare of the time.
 
 For example:
 Q. In actual warfare can one line a road with trucks so as to cause a roadblock that takes time to clear
 A. Yes, clearly
 
 Q. Can such a tactic be used in the game.
 A. Yes, clearly.
 
 Q. Was such a tactic ever used in battles from our period.
 A. No.
 
 So we now have to ask ourselves:
 1) Why not?
 2) How can the game model this non-behaviour.
 3) What other impact will this model cause.
 
 The answer to 1) is probably that they were simply too damn valuable to lose in such a manner. From what I remember reading truck transport was a godsend to german infantry and looking at photos from the time they would requisition any transport they found.
 
 2) Assignment of VPs is a natural modelling technique, and maps nicely on allowing a behaviour that could occur on the actual battlefield but reflecting its cost. (Of course, I am biased as I think that the cost should be more like 5VPs/SP, though I do agree that HTs should be even more valuable again.)
 
 3) The impact on existing scenarios that have an exit hex is potentially large, so perhaps a solution would be to reduce the VPs for exited transport units by whatever the multiple was for the transport VPs. (150% in this case)
 
 This should achieve all the goals - reduce the use of "gamey" tactics, such tactics possible for a cost, no impact on existing scenarios.
 
 umbro
 
 P.S. Jason, before you go editing scenarios by hand drop me a line. We can probably automate 95% of that task.
 
				
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