• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Realistic Artillery Management - FOO Rule
11-22-2008, 04:56 AM,
#35
RE: Realistic Artillery Management - FOO Rule
seabolt Wrote:
RERomine Wrote:Easy enough to verify at the end of the battle. Violations result in a forfeit and other penalties as deemed approprate by the powers that be.

It's not counting FOs that's the problem. (I have an intact set of fingers for that task.) It's distinguishing legal from illegal fire shifts in game. In a large game, with multiple FOs and some leeway for bundling fire missions,* it gets to be a bit much.

* And if you don't allow bundling, how do you handle the corner cases? An onboard battery requires 4 FOs while an offboard battery requires only 1? A mortar platoon with three tubes can be observed by a single FO while three single-tube sections require 3 FOs?

-- 30 --

R U speaking of having a FOO call in arty from different batteries etc? If so then re-read the FOO rule again; indeed a FOO can call in a battery of on board mortars couple with two batteries of off board mortars onto a single hex if he likes.
Some of us are busy doing things; some of us are busy complaining - Debasish Mridha
Quote this message in a reply


Messages In This Thread
RE: Realistic Artillery Management - FOO Rule - by Weasel - 11-22-2008, 04:56 AM

Forum Jump:


Users browsing this thread: 4 Guest(s)