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Realistic Artillery Management - FOO Rule
11-20-2008, 11:03 PM,
#4
RE: Realistic Artillery Management - FOO Rule
Vesku Wrote:(applies to Finnish artillery)

Must bite tongue. Must. Bite ...

I think Cross is trying to raise some good points, and would be so bold as to suggest that the current thinking on FOs is a scootch literal-minded. A couple of observations:

1. Yes, the 2 FO guys represented on screen are busy on the radio/field phone calling in a single fire mission, but the player is representing both their work and the work of maybe a dozen or more guys in the rear taking advantage of the prep work of literally hundreds of others. Pinpointing target hexes can be intrepreted as a somewhat abstract method of representing their decisions on sheaf size, range, etc.

2. In game, it does not take 30 minutes for scout A's sighting of enemy unit X to be conveyed to friendly units. It's instantly and perfectly communicated by telepathy. In game, it does not take hours to filter a change of plans from battalion HQ to squad leaders. Again, instant and perfect telepathy takes place. It is not entirely reasonable to judge FO performance, in game, by real-world standards when nothing else is held to those standards. If SP tanks get to scatter like caffeinated cockroaches at the first whistle of shell fire, it's only fair that SP FOs get to chase them at the speed of a cyborg kitty ...

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RE: Realistic Artillery Management - FOO Rule - by seabolt - 11-20-2008, 11:03 PM

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