• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Spww2 arty
10-09-2008, 10:28 PM, (This post was last modified: 10-09-2008, 10:29 PM by Cross.)
#3
RE: Spww2 arty
IIRC SPWW2 changed it's artillery strikes (a few years ago) from end of your turn (beginning of opponents turn) to end of opponents turn.

I think the original process was considered too gamey, because you could easily adjust arty to fall right on top of fast moving enemy vehicles.

In the new process SPWW2 arty ONLY falls after your opponent has moved. Much more realistic IMHO, because you have to anticipate enemy movement just like IRL.

The 0.0 to 0.5 just changes the amount of shells your guns will have the time to fire. So 0.0 guns will fire a full barrage, 0.5 guns will only have time to fire a couple of rounds.
Quote this message in a reply


Messages In This Thread
Spww2 arty - by Yogi - 10-09-2008, 08:40 PM
RE: Spww2 arty - by Vesku - 10-09-2008, 09:56 PM
RE: Spww2 arty - by Cross - 10-09-2008, 10:28 PM
RE: Spww2 arty - by Walrus - 10-10-2008, 12:35 AM
RE: Spww2 arty - by Cross - 10-10-2008, 12:54 AM
RE: Spww2 arty - by Narwan - 10-10-2008, 03:37 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)