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Ammunition Loadouts in SPWW2
08-25-2008, 05:38 AM,
#6
RE: Ammunition Loadouts in SPWW2
Cross Wrote:A SP turn actually represents about 2 or 3 minutes of real time.

So it does. I stand corrected. I wonder where my creaky old memory came up with the 30-second value.

Well, that just makes my argument four to six times more compelling. A standard SPWW2 squad can maintain all-out LMG fire for 30 to 45 minutes without resupply, whereas in real life they would be carrying enough ammunition for about 3 solid minutes of firing. (Or 90 seconds for the Germans.) It would be hard to argue against sharply cutting the loadouts, I think.

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Messages In This Thread
Ammunition Loadouts in SPWW2 - by seabolt - 08-25-2008, 03:21 AM
RE: Ammunition Loadouts in SPWW2 - by Vesku - 08-25-2008, 04:18 AM
RE: Ammunition Loadouts in SPWW2 - by seabolt - 08-25-2008, 04:42 AM
RE: Ammunition Loadouts in SPWW2 - by Vesku - 08-25-2008, 04:01 PM
RE: Ammunition Loadouts in SPWW2 - by seabolt - 08-25-2008, 04:51 PM
RE: Ammunition Loadouts in SPWW2 - by Krec - 08-25-2008, 04:29 AM
RE: Ammunition Loadouts in SPWW2 - by Cross - 08-25-2008, 05:02 AM
RE: Ammunition Loadouts in SPWW2 - by seabolt - 08-25-2008, 05:38 AM
RE: Ammunition Loadouts in SPWW2 - by zeiss - 08-25-2008, 06:40 PM
RE: Ammunition Loadouts in SPWW2 - by Vesku - 08-25-2008, 06:57 PM
RE: Ammunition Loadouts in SPWW2 - by Cross - 08-25-2008, 10:13 PM
RE: Ammunition Loadouts in SPWW2 - by Narwan - 08-25-2008, 07:24 PM
RE: Ammunition Loadouts in SPWW2 - by Vesku - 08-25-2008, 08:54 PM
RE: Ammunition Loadouts in SPWW2 - by Narwan - 08-25-2008, 09:34 PM
RE: Ammunition Loadouts in SPWW2 - by Vesku - 08-26-2008, 12:01 AM
RE: Ammunition Loadouts in SPWW2 - by Narwan - 08-25-2008, 11:40 PM
RE: Ammunition Loadouts in SPWW2 - by Cross - 08-25-2008, 11:55 PM
RE: Ammunition Loadouts in SPWW2 - by Narwan - 08-26-2008, 12:21 AM
RE: Ammunition Loadouts in SPWW2 - by seabolt - 08-26-2008, 01:40 AM
RE: Ammunition Loadouts in SPWW2 - by Vesku - 08-26-2008, 12:29 AM

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