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Idea for air game upgrade
06-11-2008, 02:55 AM,
#11
RE: Idea for air game upgrade
Tortue_Agile Wrote:
Quote:However, the interdiction effects in the game are set by a flat number in the PDT file, and effects every hex whether if 5 hexes or 500 hexes behind the front line.

something that would be nice would be to have the player to set the interdiction % by sector everyday depending of his priority.

For Example in France 40 the German could decide to increase interdiction level behind the Belgian border or slow down the French advance, etc...

Now that's not exactly what OJW was asking for, but it does have the advantage of maybe being something that JT could code without opening Pandora's Box too far....maybe every 1% increase in interdiction takes away 1% of your air units? It would sadly be subject to abuse though under the current scheme as I could see players setting their interdiction rate to 100% and gladly staking whatever hits they score in exchange for having air units that are invulnerable to loss (by being on interdiction). Probably woldn't fly for that reason.
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Messages In This Thread
Idea for air game upgrade - by Outlaw Josey Wales - 06-10-2008, 05:01 AM
RE: Idea for air game upgrade - by NACBAR2 - 06-10-2008, 07:38 AM
RE: Idea for air game upgrade - by Zemke - 06-10-2008, 09:02 AM
RE: Idea for air game upgrade - by Steel God - 06-10-2008, 10:10 AM
RE: Idea for air game upgrade - by Steel God - 06-10-2008, 12:32 PM
RE: Idea for air game upgrade - by FM WarB - 06-10-2008, 10:38 PM
RE: Idea for air game upgrade - by Steel God - 06-10-2008, 10:56 PM
RE: Idea for air game upgrade - by Tortue Agile - 06-11-2008, 02:00 AM
RE: Idea for air game upgrade - by Steel God - 06-11-2008, 02:55 AM
RE: Idea for air game upgrade - by Tortue Agile - 06-11-2008, 08:56 AM
RE: Idea for air game upgrade - by FLG - 06-11-2008, 05:42 AM

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