RE: CS game tanks survival rates
Perhaps making tanks as strong as they actually were is a playability issue. In a game there are always far fewer variables and unknowns than on a real battlefield. And most players I know are far more willing to risk their units, especially within the short confines of a scenario where the commander need not be concerned about living to fight another day. On that note I need to run a suggestion across Jasons desk that I have been thinking about. Maybe I can get some feedback here. So far as I know there is no way to take a scenario, play a portion or all of it and then save that current state as a a new scenario! If this were possible it would be very nifty to start playing moderated games in which a third player could (without all the effort of setting everything up and customizing the units etc) be able to make some modifications for the prep for the next days or that afternoon's or night's battle. In this way large battlefields could be used to play out up to several days of conflict. Special rules could be developed for operational goals and commanders freedom to vary this, replacements, fortification, withdrawel and replacement of larger units etc, etc.
It seems that with only a slight tweak it should be possible to save the current state of a battle as a scenario. Many other games have this feature
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