Jorge,
I'll stand up for the right of all the 1,405 to express themselves. :smoke:
Though, in this instance, we are referring to an established game that went through vetting?
When you talk about providing feedback on a scenario under development I found that a lot of "testers" wanted to tell the designer what he wanted to hear, more than to offer that constructive criticism that could improve the product. :rolleyes: I guess designers listen as much as they want to or can listen? :conf:
Adversity creates a fertile field for growth? It's up to the person who experiences the adversity to see the opportunity to grow and not just to see a field full of :censored:! :chin: