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The differance between CMx1 and "CM"x2.
08-01-2007, 02:57 PM,
#11
RE: The differance between CMx1 and "CM"x2.
Quote:and I'm having great fun with the demo just ordering a couple of Strykers around, telling the passengers to get out and get back in, shaking out into different formations,

Well if just moving strykers from A to B makes you happy, Combat Mission Sans Fun may have something for you. If you dig deeper you will find that this game is a clunky mess and you will be frustrated in your attempts to carry out your tactical plans. The game just dosnt work.

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Messages In This Thread
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-01-2007, 07:35 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-01-2007, 08:57 AM
RE: The differance between CMx1 and "CM"x2. - by Fullhouse - 08-01-2007, 02:57 PM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 01:43 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 01:55 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 06:52 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 07:47 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 07:54 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 08:42 AM
RE:��The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 08:53 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 11:12 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 10:48 PM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-05-2007, 07:38 PM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-05-2007, 07:41 PM

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