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Alternate Scenario fire values
05-06-2007, 06:12 AM,
#20
RE: Alternate Scenario fire values
Whoops, Ricky B is correct. No wonder I been having problems stopping tanks in my games lately. :conf:

I was wondering if the 25 pounder could be represented as two counters. Some would be as AT guns, some as artillery. Care would be needed to not have too many guns in the scenario. This would be easy to implement, though a tad of a compromise since we know this was a dual purpose gun.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Alternate Scenario fire values - by Andrew - 05-02-2007, 11:02 AM
RE: Alternate Scenario fire values - by Jazman - 05-02-2007, 12:08 PM
RE: Alternate Scenario fire values - by Andrew - 05-02-2007, 02:01 PM
RE: Alternate Scenario fire values - by Andrew - 05-02-2007, 04:39 PM
RE: Alternate Scenario fire values - by Andrew - 05-02-2007, 04:47 PM
RE: Alternate Scenario fire values - by Andrew - 05-02-2007, 04:58 PM
RE: Alternate Scenario fire values - by Hank - 05-03-2007, 12:03 AM
RE: Alternate Scenario fire values - by Hank - 05-03-2007, 03:02 AM
RE: Alternate Scenario fire values - by Ricky B - 05-05-2007, 11:16 PM
RE: Alternate Scenario fire values - by Dog Soldier - 05-06-2007, 06:12 AM

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