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Ampulomet
04-07-2007, 07:29 AM,
#7
RE: Ampulomet
Ampulomets and Molotov cocktails are really too effective in this game. If the game were realistic, they would disappear if the unit moved from its initial position. A unit carrying frangible containers of self-igniting fluid will probably suffer dire consequences when the ammo bearers seek cover suddenly. It's a game-balance thing.

There's a good reason the Bates 8-barrel Bottle Thrower was never issued to the British regulars.

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Messages In This Thread
Ampulomet - by PoorOldSpike - 04-05-2007, 10:17 AM
RE: Ampulomet - by RedDevil - 04-05-2007, 10:25 AM
RE: Ampulomet - by MGK(FGM) - 04-05-2007, 06:41 PM
RE: Ampulomet - by PoorOldSpike - 04-05-2007, 11:13 PM
RE: Ampulomet - by Copper - 04-05-2007, 11:19 PM
RE: Ampulomet - by Fredrocker - 04-06-2007, 01:18 AM
RE: Ampulomet - by Extraordinarius - 04-07-2007, 07:29 AM
RE: Ampulomet - by RedDevil - 04-07-2007, 08:31 AM
RE: Ampulomet - by Extraordinarius - 04-08-2007, 02:10 AM

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