• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


HQ Ranges
07-13-2006, 11:41 AM,
#8
RE: HQ Ranges
Here's how I see it. If a single battalion is out of command, alone as it were, then it has a 1 chance in 6 of re-ordering, i.e. it passes its command test, with a "dice roll" one chance in six. If it is within command range of its next highest HQ (Brigade), and that HQ passes its test, then the unit has 2 chances in 6 to re-order. If the then next highest HQ (Division) passes its test, the odds of re-ordering go up to 3 in 6. Then comes Corps, (4 in 6) and Army (5 in 6) provided they all pass their command test, those HQ's with highest morale having the best chance to pass the test (A=100%, B=5 out of 6, C 4 out of 6 chances to pass, and so on down to F, 1 in 6). All the HQ units, from Army down to Brigade must be within each other's shaded command range, hot key K. von Egan:soap::rolleyes::whis:
Quote this message in a reply


Messages In This Thread
HQ Ranges - by Heldenkaiser - 07-12-2006, 05:08 AM
RE: HQ Ranges - by Glenn Saunders - 07-12-2006, 07:55 AM
RE: HQ Ranges - by Heldenkaiser - 07-12-2006, 10:25 PM
RE: HQ Ranges - by Ricky B - 07-13-2006, 01:22 AM
RE: HQ Ranges - by Heldenkaiser - 07-13-2006, 01:47 AM
RE: HQ Ranges - by von Waldenburg - 07-13-2006, 02:41 AM
RE:��HQ Ranges - by Glenn Saunders - 07-13-2006, 03:56 AM
RE: HQ Ranges - by jonnymacbrown - 07-13-2006, 11:41 AM
RE: HQ Ranges - by Heldenkaiser - 07-13-2006, 05:19 PM
RE: HQ Ranges - by jonnymacbrown - 07-14-2006, 02:48 AM
RE: HQ Ranges - by Heldenkaiser - 07-14-2006, 05:04 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)