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JTCS 2.04 BETA
09-05-2025, 01:41 AM,
#21
RE: JTCS 2.04 BETA
(09-05-2025, 12:02 AM)Jason Petho Wrote: It's tedious as hell, but it is possible to remedy. I'll be doing this the next few days. 

Life as a CS developer is 80% about doing things at varying levels of tediousness. For the remaining 20%, you just need to be mad in some other way. Ha.
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09-05-2025, 01:55 AM,
#22
RE: JTCS 2.04 BETA
(09-05-2025, 01:41 AM)Crossroads Wrote:
(09-05-2025, 12:02 AM)Jason Petho Wrote: It's tedious as hell, but it is possible to remedy. I'll be doing this the next few days. 

Life as a CS developer is 80% about doing things at varying levels of tediousness. For the remaining 20%, you just need to be mad in some other way. Ha.

Hahaha

I have the 20% mad down pact!
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09-05-2025, 03:22 AM,
#23
RE: JTCS 2.04 BETA
Thank you for all of your efforts.
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09-05-2025, 04:34 PM, (This post was last modified: 09-05-2025, 05:20 PM by Crossroads.)
#24
RE: JTCS 2.04 BETA
(09-05-2025, 03:22 AM)Hawk Kriegsman Wrote: Thank you for all of your efforts.

Let us hope 2.05 update puts to rest the white screen and map distortion issues for good! Thanks Erik for helping to pinpoint the original white screen bug to do with the exact Windows Update of the time. It seems the next update / driver update fixed that for most part, but it is good to have the Matrix code there in support as well.

Then the renaming of Rising Sun game engine file to risun.exe, that should put to rest the map distortion issues specific to Rising Sun for those having the Nvidia App overlay issues. 

Good times.
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