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					07-11-2018, 09:23 PM,  
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						|  | dukemat   Technical Sergeant
 
  
 | Posts: 122 Joined: Nov 2014
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			| Rubble 
					Playing Battles of Normandy. The Utah scenario.
 I have 3 squads of approx 30 men each and it is taking forever to clear "rubble".
 
 They have been in the hex for 3 turns.
 
 I have seen obstacles and mines are cleared in one turn and I am wondering how long and how many engineers does it take.
 
				
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					07-12-2018, 05:11 AM,  
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						|  | Ocito80   First Sergeant
 
  
 | Posts: 222 Joined: May 2006
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			| RE: Rubble 
					This is from the rule book:
 " The probability that the rubble will be cleared in the hex is half the Digging-In Parameter Data value per turn." The pdt files show a value of 3. What I don't know is how that value is then translated. Perhaps it translates into an engineering unit having  a 1.5% chance each turn to remove rubble. Someone of more knowledge can address that if needed.
 
 And clearing mines is treated differently as they are automatically reduced by 1 each turn a valid eng unit is present.
 
 
 Hope that helps
 
 Atheory
 
				
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					07-12-2018, 07:42 AM,  
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			| RE: Rubble 
					 (07-12-2018, 05:11 AM)Ocito80 Wrote:  This is from the rule book:
 " The probability that the rubble will be cleared in the hex is half the Digging-In Parameter Data value per turn." The pdt files show a value of 3. What I don't know is how that value is then translated. Perhaps it translates into an engineering unit having  a 1.5% chance each turn to remove rubble. Someone of more knowledge can address that if needed.
 
1.5% chance, that is correct.
				 
				
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					07-12-2018, 07:47 AM,  
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						|  | dukemat   Technical Sergeant
 
  
 | Posts: 122 Joined: Nov 2014
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			| RE: Rubble 
					 (07-12-2018, 07:42 AM)berto Wrote:   (07-12-2018, 05:11 AM)Ocito80 Wrote:  This is from the rule book:
 " The probability that the rubble will be cleared in the hex is half the Digging-In Parameter Data value per turn." The pdt files show a value of 3. What I don't know is how that value is then translated. Perhaps it translates into an engineering unit having  a 1.5% chance each turn to remove rubble. Someone of more knowledge can address that if needed.
 1.5% chance, that is correct.
 
and that percentage never changes???
				 
				
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					07-12-2018, 07:57 AM,  
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			| RE: Rubble 
					 (07-12-2018, 07:47 AM)dukemat Wrote:   (07-12-2018, 07:42 AM)berto Wrote:   (07-12-2018, 05:11 AM)Ocito80 Wrote:  This is from the rule book:
 " The probability that the rubble will be cleared in the hex is half the Digging-In Parameter Data value per turn." The pdt files show a value of 3. What I don't know is how that value is then translated. Perhaps it translates into an engineering unit having  a 1.5% chance each turn to remove rubble. Someone of more knowledge can address that if needed.
 1.5% chance, that is correct.
 and that percentage never changes???
 
Yes, apparently so.
				 
				
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					07-12-2018, 09:23 PM,  
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						|  | dukemat   Technical Sergeant
 
  
 | Posts: 122 Joined: Nov 2014
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			| RE: Rubble 
					so........no matter how long or how many engineers are working to remove rubble, the chance or removing said rubble always remains the same.
 that seems very unrealistic.
 
				
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					07-14-2018, 05:57 AM,  
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						|  | dukemat   Technical Sergeant
 
  
 | Posts: 122 Joined: Nov 2014
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			| RE: Rubble 
					 (07-13-2018, 05:50 AM)Mr Grumpy Wrote:  There has been rumblings by PzC players over the years over this feature, many players don't bother to waste an engineer unit clearing rubble as the % chances of clearing it are so low.
 However if you are desperate and you have some engineers not doing anything then you just might be lucky......
  
too bad a player can't create "rubble" in a road hex.........that would slow down those tanks.    
				
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					07-14-2018, 05:10 PM,  (This post was last modified: 07-14-2018, 05:10 PM by Xaver.) |  
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						|  | Xaver   Brigadier General
 
  
 | Posts: 1,014 Joined: Jan 2008
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			| RE: Rubble 
				
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