| 
		
	
		
			| 
					05-13-2013, 06:16 AM,  
				 |  
			|  |  
			| VOTG 6 'Enter Dragan' scenario for RV 
					An acquaintance of mine, Jose Bergero, has built scenario VOTG6 'Enter Dragan', for RV.  It was play-tested and refined by myself and Cpt Cav (Mark Breed).  Jose is not a member here, so with his permission I am posting the final version to the RV scenario section.
 This scenario is tough for the Russians.  German units start with some losses & weapons degradation to reflect the lack of reinforcements & re-supply due to the chaotic & fluid nature of the battle on that first day.
 
 Contact me if there are any questions.
 
 Marc Bellizzi
 
				
				 |  
			| 
					
				 |  
	
		
			| 
					05-13-2013, 10:05 PM,  
				 |  
			| 
					
						|  | Richie61   Brigadier General
 
  
 | Posts: 1,109 Joined: Aug 2010
 |  |  
			| RE: VOTG 6 'Enter Dragan' scenario for RV 
					Pauli & my self are playing it and will report back.
 Thanks again!
 
"Ideals are peaceful. History is violent."
 
				
				 |  
			| 
					
				 |  
	
		
			| 
					05-13-2013, 11:44 PM,  
				 |  
			|  |  
			| RE: VOTG 6 'Enter Dragan' scenario for RV 
					 (05-13-2013, 10:05 PM)Richie61 Wrote:  Pauli & my self are playing it and will report back.
 Thanks again!
 
Ritchie, have you started yet?  I need to know if the scenario opens correctly, etc... I was tinkering with Andrew Glenn's concept of engineer's being able to emplace vehicle launched light bridges during scenario play and I'm not sure if I kept those changes in the mod, in the OOB when I released it.  If I did it should crash the game.
 
I gotta stop doing that, editing the base files...
				 
				
				 |  
			| 
					
				 |  
	
		
			| 
					05-14-2013, 03:53 AM,  
				 |  
			| 
					
						|  | Richie61   Brigadier General
 
  
 | Posts: 1,109 Joined: Aug 2010
 |  |  
			| RE: VOTG 6 'Enter Dragan' scenario for RV 
					Marc,
 I set up the game and e-mailed it to Pauli. I haven't received anything back yet, but I should
 know tonight. I will update you when I heard something.
 
"Ideals are peaceful. History is violent."
 
				
				 |  
			| 
					
				 |  
	
		
			| 
					05-14-2013, 12:29 PM,  
				 |  
			| 
					
						|  | Richie61   Brigadier General
 
  
 | Posts: 1,109 Joined: Aug 2010
 |  |  
			| RE: VOTG 6 'Enter Dragan' scenario for RV 
					Marc,
 We have both played a turn each and so far so good!
 
"Ideals are peaceful. History is violent."
 
				
				 |  
			| 
					
				 |  
	
		
			| 
					05-16-2013, 10:40 AM,  
				 |  
			| 
					
						|  | Paulinski   Technical Sergeant
 
  
 | Posts: 120 Joined: Apr 2005
 |  |  
			| RE: VOTG 6 'Enter Dragan' scenario for RV 
					After a couple of turns it seems to me the scenario favors the Russian side..
				 
				
				 |  
			| 
					
				 |  
	
		
			| 
					05-17-2013, 01:31 PM,  
				 |  
			| 
					
						|  | Richie61   Brigadier General
 
  
 | Posts: 1,109 Joined: Aug 2010
 |  |  
			| RE: VOTG 6 'Enter Dragan' scenario for RV 
					 (05-16-2013, 10:40 AM)Paulinski Wrote:  After a couple of turns it seems to me the scenario favors the Russian side.. 
Very Soviet favored scenario.    
"Ideals are peaceful. History is violent."
 
				
				 |  
			| 
					
				 |  
	
		
			| 
					05-18-2013, 02:34 PM,  
				 |  
			| 
					
						|  | Richie61   Brigadier General
 
  
 | Posts: 1,109 Joined: Aug 2010
 |  |  
			| RE: VOTG 6 'Enter Dragan' scenario for RV 
					Hey Marc, 
We quit the game. Everything was working till about 3 turns in. 
The scenario would open with only about 1 hex showing and then 
won't save. I tried a bunch of things and Pauli even replayed his turn 
and sent it over, but it's a no go    
On the balance side, it was very pro Soviet   
"Ideals are peaceful. History is violent."
 
				
				 |  
			| 
					
				 |  
	
		
			| 
					05-20-2013, 09:31 AM,  
				 |  
			|  |  
			| RE: VOTG 6 'Enter Dragan' scenario for RV 
					I've updated the scenario with the proper oob file so that it will work with VOTG.
 As far as balance, when Mark and I played it was our feeling that the game was overly pro-German; I may have tweaked it too much the other way, so I'll take a look at that.  The Germans have reinforcements that arrive later - since you didn't finish, I'm not sure if they would have swung the balance or not.
 
				
				 |  
			| 
					
				 |  |