(02-19-2010, 09:39 AM)K K Rossokolski Wrote:  Some time back, someone came up with something that was called  (as I recall) the Scenario Design Template, of which I have a copy in my personal notes. It is a useful way of standardising Scenario info etc. 
I seem to recall a more recent version, or amendment, which I do not have, and despite several searches, I cannot find.  Can anyone steer me in the right direction?
This was the last I have seen:
Scenario Introduction Style Format 
For the John Tillers Campaign Series 
December 18, 2007 
Updated: November 23, 2009 
Created by Jason Petho 
This document serves as a general guideline for filling out the Scenario Information when creating a new scenario for John Tillers Campaign Series. Hopefully this will provide some consistency in the future introductions. 
(Scenario Name) 
All MCS scenarios should be prefixed with ** 
For example; ''** The Last Straw'' 
(Designer) 
Full Name 
(DATE) 
14 December, 1944 
(INTRODUCTION) 
[LOCATION]: [PLAY MODE][SCEN TYPE][DESIGNER]: SCENARIO DESCRIPTION [OPTIONAL RULES][SPECIAL DESIGNER NOTES][GAME VERSION] 
Style: 
[LOCATION] 
Akimovka, 20km SW of Melitopol 
OR 
Odessa, Ukraine 
OR 
Paris, France 
OR 
Metz, NW France 
Style: 
[PLAY MODE] 
[H2H]-----------------------Defined as Best Played versus Human Opponent 
[AXIS] --------------------Defined as Best Played as AXIS 
[ALLIED] ------------------Definied as Best Played as ALLIED 
[H2H/AXIS] ---------------Definied as Best Played vs Human Opponent OR as AXIS 
[H2H/ALLIED] -------------Definied as Best Played vs Human Opponent OR as ALLIED 
Style: 
[SCN TYPE] 
[HIS] ----------------------Historical - Extra effort in map/oob and scenario as close to history as possible 
[HISB]---------------------Historically Based - Scenario based on a particular battle; map and oob can be fictional. 
[FIC]-----------------------Fictional 
[WIF]-----------------------What If situation. 
Style: 
[DESIGNER] 
[CSL]---------------------Campaign Series Legion Designer 
[BB]-----------------------Beta Brigade Member Designer 
[GD]----------------------Guest Designer 
[BZ]-----------------------Blitzkrieg H2H Designer 
[TS]-----------------------Talonsoft Original 
Style: 
[SPECIAL DESIGNER NOTES] 
Desinated space for any special notes regarding your scenario. 
Style: 
[OPTIONAL RULES] 
CODES FOR OPTIONAL RULES within the SPECIAL DESIGNER NOTES 
[ALL]------------------All Options On 
[IFM]------------------Indirect Fire by the Map 
[EFOW]---------------Extreme Fog of War 
[EA]------------------Extreme Assault 
[AF]------------------Armour Facing EFfects 
[CC]-----------------Command Control 
[VV]------------------Variable Visibility 
[N IFM]---------------NO Indirect Fire by the Map 
[N EFOW]---------------NO Extreme Fog of War 
[N EA]------------------NO Extreme Assault 
[N AF]------------------NO Armour Facing EFfects 
[N CC]-----------------NO Command Control 
[N VV]------------------NO Variable Visibility 
Example usage: 
[EFOW:CC:VV]----------USE Extreme FOW, Command Control and Variable Visibility 
[ALL: N EFOW:N VV]----ALL OPTIONS but NO Extreme Fog of War and NO Variable Visibility 
[ALL: N EA]--------------ALL OPTIONS but NO Extreme Assault 
Style: 
[GAME VERSION] 
[1.05]------------------This scenario was created or updated to the 1.05 UPDATE standards. 
I hope this helps. Jason can step in if I am behind the times?
HSL