simovitch Wrote:I like this feature (and no, I'm not a Matrix lackey.)
:chin:
When did you first purchase the Campaign Series?
How many games have you played versus the AI?
How long have you been playing by e-mail? And, what's your total of games played against a human opponent?
How many opponents with winning records have you played?
How many opponents of losing records have you played?
How many of the stock scenarios have you played?
And, how many using the new rules?
simovitch Wrote:I wonder what people's perception of it would have been if it was couched strictly as "battlefield smoke and dust"?
Since you asked. I'd dislike it even more.
Totally out of scale for the game. Unless you can work in the visibility per hex that has specifically been fired from, or fired upon, or moved through, or received artillery fire ...
I do not think you want to generally lower visibility on the entire battlefield?
The variable visibilty is a simplified attempt to mean "smoke and dust"?
Even if it was meant with good intentions, I do not think the game needs that kind of "realism". :smoke:
Maybe we should have the factories spewing smoke ... the trains ... individual village huts?
Nope, don't like it, even as battlefield smoke and dust. :rolleyes: