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					04-15-2008, 11:46 AM,  
				 
				
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							Weasel 
 
 
							
								General 
								  
								
							
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				tanks 
				 
					I have been playing around with CMBO and CMBB and so far it seems to me that the name and type of tank is strictly for lip stick purposes.  What I mean is no matter what the tank, a round that hits will kill it.  I have seen this with PzIVs, Stugs, T34s, Shermans (real shocker there) but it just seems that the actual armour thickness and slope is not modeled. 
 
Am I correct, or have my experimental games just been flukey? 
 
One thing I did notice that I liked was the German tanks fired faster then the Russian tanks, which is as it should be.  Is this modeled or am I once again just stumbling upon this?
				 
				
				
Some of us are busy doing things; some of us are busy complaining - Debasish Mridha
 
				
				
				 
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					04-15-2008, 11:58 AM,  
				 
				
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							McIvan 
 
 
							
								The other Darth 
								  
								
							
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				RE: tanks 
				 
					Armour slope & thickness is definitely modelled.....as is the relative angle of the tank to the firer (ie sideways deflection) and even whether the target is pitched up or down! 
 
In consequence, you can get, for example, an ISU122S to poke its nose up over the top of a rise and make its 90mm 30 degree armour effectively 50 or 60 degrees, to the point where its almost impenetrable.  From the front anyways. 
 
Panther upper hull front is practically impenetrable by anything at all....but the game does take into account the production flaws in the armour that affected the Panther, so you can sometimes get through. 
 
The Germans firing faster relates to size of gun and number of men in the turret.  So a German 75mm in a Panther will fire faster than a Russian 85mm in a T34/85.  Early T34/76s suffer in fire rate because they have two man turrets. 
 
It's all in there!  CMBB has a better armour model than CMBO, btw, becuase in CMBO practically every penetration is a knockout.  Not so in CMBB, where size of penetrating shot and size of the target itself are both taken into account, including whether the historical AP round had a HE bursting charge and what size that charge was.
				 
				
				
				
				
				 
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					04-15-2008, 12:01 PM,  
				 
				
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							Mad Russian 
 
 
							
								Lieutenant Colonel 
								  
								
							
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				RE: tanks 
				 
					Rate of fire is also affected by the experience level. Something the German tankers almost always have more of than their Soviet counterparts. 
 
Good Hunting. 
 
MR
				 
				
				
				
				
				 
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					04-15-2008, 12:02 PM,  
				 
				
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							McIvan 
 
 
							
								The other Darth 
								  
								
							
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				RE: tanks 
				 
					Generally speaking, the tanks you mentioned have guns that overmatch the armour of the targets....although Shermans with the normal 75mm will often bounce rounds off Stugs with 80mm curved fronts and T34/76s pretty much won't get through 80mm stug fronts at all and have trouble with 80mm PzIV hull fronts, but not the 50mm turrets. 
 
Shermans actually ended up with some decent armour.  Unfortunately the common German tank guns were powerful enough to routinely defeat it.
				 
				
				
				
				
				 
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					04-15-2008, 12:18 PM,  
				 
				
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				RE: tanks 
				 
					Weasel, 
 
You'll also find that vulnerability depends a lot on the time frame of the battle.  Shermans may by tough in 1942-3 in North Africa (CMAK), but they are pretty much swiss cheese going up against anything with a long 75mm gun, unless you pay extra for Jumbos. 
 
There are a few months where StuGs are almost invincible (from the front), but once the Soviet T-34/85 shows up they can be handled.  And they are always vulnerable from the rear/side. 
 
Get some Tigers or KTs on the field, and it's actually easier to kill them with infantry than tanks.  I had a enemy KT take two Russian 122mm AP rounds from about 100-200 meters (in the front/side) and the tank commander just calmly killed my two IS-2s and kept moving on.  Cheeky bastard didn't even button up.  :eek1: 
 
Mike
				 
				
				
				
				
				 
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					04-15-2008, 12:33 PM,  
				 
				
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				RE: tanks 
				 
					load up a cmbb '41 game with the russians having KVs, and you wont think that any round will kill a tank.  Those things are beasts.
				 
				
				
				
				
				 
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					04-15-2008, 12:53 PM,  
				 
				
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							Weasel 
 
 
							
								General 
								  
								
							
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				RE: tanks 
				 
					Ok, will keep playing around.  Trying to figure out the game without reading the manual because I hate instructions.  My T34s were on a hill much above the lone stug, yet the bugger knocked all 4 out no problem.  That really made me scratch my head for sure as they were not "tracks up" but hull down.  All turret hits, one shot one kill.  I had flash backs of SP H2H 7.1 for a second! 
 
Thanks for the responses. 
 
Is tank rate of fire slower if buttoned up even if target spotted and engaged?
				 
				
				
Some of us are busy doing things; some of us are busy complaining - Debasish Mridha
 
				
				
				 
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					04-15-2008, 01:08 PM,   
(This post was last modified: 04-15-2008, 01:09 PM by McIvan.)
				 
				
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							McIvan 
 
 
							
								The other Darth 
								  
								
							
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				RE: tanks 
				 
					No, buttoning affects target acquisition, not rate of fire.  With one and two man turrets, the tank in fact has to button to fire. 
 
A buttoned tank is slow to pick up targets which can be, and often is, fatal in a tank v tank shootout.  It does help if there are friendly infantry or other units close by that can "help" in spotting.  If it is all on its lonesome, a buttoned tank can be pretty blind.
				 
				
				
				
				
				 
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					04-15-2008, 01:13 PM,   
(This post was last modified: 04-15-2008, 01:14 PM by Colonel Talvela.)
				 
				
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				RE: tanks 
				 
					standing up t34/76s against stugs in '43 will be a loss for the t34s everytime.  But one of the best things about CM compared to hex based systems in my opinion is the movement model, and the t34 demonstrates that better than any other tank with a real gun IMO.  On the move, T34s can turn really quickly, so you should be able to flank a stug and kill it - except a good player will put it in a keyhole spot and protect its flanks with AT guns and shreks - but I digress. 
 
concerning rate of fire - I am pretty sure buttoning does not make a difference.  As mentioned above, the big difference is size of the shell.  Here is a ROF table for different axis tanks  
 
(Tank/gun size&length/shots fired per minute) 
PzKw H-39 735(f) Hotchkiss	37f/L33	7 
PzKw R-35 731(f) Renault	37f/L21	7 
PzKw 35-S 739(f) Somua	47f/L34	5 
Panzer IB		12 
Panzer IIC	20/L55	12 
Panzer IIF	20/L55	11 
Panzer IIJ	20/L55	11 
Panzer IIL Lynx	20/L55	14 
Flammpanzer II (30m)		9 
Panzer 35(t)	37t/L40	10 
Panzer 38(t)A	37t/L48	10 
Panzer 38(t)E	37t/L48	10 
Panzer 38(t)G	37t/L48	10 
Panzer IIIF	37/L47	10 
Panzer IIIG	50/L42	9 
Panzer IIIH	50/L42	8 
Panzer IIIJ short	50/L42	9 
Panzer IIIJ short late	50/L42	9 
Panzer IIIJ	50/L60	9 
Panzer IIIJ late	50/L60	9 
Panzer IIIL	50/L60	9 
Panzer IIIM	50/L60	9 
Panzer IIIM late skirt	50/L60	10 
Panzer IIIN	75/L24	7 
Panzer IIIN late skirt	75/L24	6 
Flammpanzer III (60m)		9 
Panzer IVC	75/L24	7 
Panzer IVD	75/L24	7 
Panzer IVE	75/L24	6 
Panzer IVF	75/L24	7 
Panzer IVF2	75/L43	6 
Panzer IVG early	75/L43	6 
Panzer IVG	75/L43	6 
Panzer IVG late skirt	75/L48	7 
Panzer IVH skirt	75/L48	6 
Panzer IVJ skirt	75/L48	6 
Ostwind (AA) {PzIV}	37/L57	13 
Wirbelwind (AA) {PzIV}	20/L55	14 
German (Axis)	Gun	ROF 
		(Reg) 
Panther D skirt trap	75/L70	6 
Panther D late skirt trap	75/L70	6 
Panther A early skirt trap	75/L70	6 
Panther A skirt trap	75/L70	7 
Panther G trap	75/L70	6 
Panther G late	75/L70	7 
Tiger E early	88/L56	5 
Tiger E	88/L56	5 
Tiger E late	88/L56	5 
King Tiger (Henschel)	88/L71	6 
234/2 Armored Car Puma	50/L60	9 
234/3 Heavy Armored Car	75/L24	7 
234/4 Heavy Armored Car	75/L46	7 
T-34/76B M1941 747®	76r/L42	5 
T-34/76C M1942 747®	76r/L42	5 
T-34/76D M1943 late 747®	76r/L42	5 
T-34/85 M1944 late 747®	85r/L55	5 
Tank Destroyers		 
PzJaeger I {PzI}	47t/L43	7 
Marder II early TD {PzII}	76r/L51	7 
Marder II TD {PzII}	75/L46	5 
Marder III early TD {38t}	76r/L51	7 
Marder III TD {38t}	75/L46	7 
Marder III late TD {38t}	75/L46	7 
Hetzer 38(t) skirt	75/L48	5 
JagdPanzer IV early {PzIV}	75/L48	7 
JagdPanzer IV skirt {PzIV}	75/L48	7 
Panzer IV/70(A) skirt	75/L70	7 
Panzer IV/70(V) skirt	75/L70	7 
Nashorn TD {PzIV}	88/L71	6 
JagdPanther early TH	88/L71	5 
JagdPanther late TH	88/L71	5 
JagdTiger	128/L55	3 
PzKw M15/42 738(i)	47t/L43	9 
Ferdinand {Tiger (P)}	88/L71	5 
Elefant {Tiger (P)}	88/L71	5 
SU-85®	85r/L55	6 
German (Axis)	Gun	ROF 
		(Reg) 
Assault Guns		 
sIG33 IB Bison {PzI}	150/L11	2 
Wespe Arty {PzII}	105/L28	4 
sIG33 Grille {38t}	150/L12	3 
sIG33/1 Grille {38t}	150/L12	2 
StuG IIIB {PzIII}	75/L24	6 
StuG IIIE {PzIII}	75/L24	7 
StuG IIIF {PzIII}	75/L43	7 
StuG IIIF late {PzIII}	75/L43	6 
StuG IIIF/8 {PzIII}	75/L48	7 
StuG IIIG early {PzIII}	75/L48	6 
StuG IIIG early-mid {PzIII}	75/L48	7 
StuG IIIG mid skirt {PzIII}	75/L48	7 
StuG IIIG late-mid skirt {PzIII}	75/L48	7 
StuG IIIG late skirt {PzIII}	75/L48	7 
StuG IV skirt {PzIV}	75/L48	7 
StuG IV late skirt {PzIV}	75/L48	6 
StuH42 early {PzIII}	105/L28	4 
StuH42 mid skirt {PzIII}	105/L28	4 
StuH42 late skirt {PzIII}	105/L28	4 
Sturm IG33B {PzIII}	150/L11	3 
Brummbar early {PzIV}	150/L12	2 
Brummbar mid skirt {PzIV}	150/L12	2 
Brummbar late skirt {PzIV}	150/L12	3 
Hummel Arty {PzIV}	150/L30	2 
Sturmmorser {Tiger}	380/L5	0.46
				 
				
				
				
				
				 
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					04-15-2008, 01:25 PM,  
				 
				
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							Chipmunk 
 
 
							
								Technical Sergeant 
								  
								
							
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				RE: tanks 
				 
					Regarding rate of fire, does having your commander get capped effect ROF? I wouldn't expect it to in a three man turret because the commander is not functioning as loader or gunner. What about in a two man turret though?
				 
				
				
				
				
				 
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